You’ve got it all wrong. Bed-users are the insane ones. What is wrong with you? Why wouldn’t you want to sleep at the wheel? It makes no sense. It’s like people have an aversion for sleeping at the wheel.
[quote=“Dlightfull, post:8374, topic:42”]Hi guys,
I’m new here, but i play the game for a couple of months now and i have to say i absolutely love it thus far.
A question though - how do these unarmed weapons (like knuckles of any kind and punch dagger) work? I don’t seem to get any bonus damage from them, maybe a couple of points, but definitely not the +~10 that a punch dagger should give. I was using Karate by the way.
Also, does taekwondo get any bonus damage depending on the boots? since all the hits are with legs, in my experience.[/quote]
Wiki says that the damage of unarmed weapons (I just love to be able to say ‘unarmed weapons’) is more random than a constant. AFAIK any footwear or leg armor does not increase damage. It might take a staggering amount of work to put such a mechanism in place. I mean, you not only have boots, but shin guards, knee pads, elbow pads, gauntlets… any of which could be used in a martial arts style, whether the mentioned armor pieces brandish menacing spikes or not. And then you’d have to decide which body parts are used in which styles. I mean, were not just talking about boots and simple kicking here, right? Anyway, from the wiki:
Unarmed damage is bashing and follows the same rules with one exception: unarmed “weapon” damage is rolled randomly rather than being set to weapon damage. Bonus damage from unarmed weapons is applied before this roll. As a result per-hit damage of unarmed attacks tends to be low. Unarmed attacks make up for it with martial arts techniques, high accuracy and reliable critical hits.