Tips, Tricks, and Newb Questions!

Can someone tell me what purpose jumper cables serve? maybe I’m just not seeing it…

Use them and you’ll be prompted for direction, with the intention of hooking them onto a vehicle. Then you have a limited number of space with with to attack the other end to another car, in the same way.

Use them and you’ll be prompted for direction, with the intention of hooking them onto a vehicle. Then you have a limited number of space with with to attack the other end to another car, in the same way.[/quote]

I understand HOW to use them, but not sure what PURPOSE they really serve. I’ve never found myself wanting to swap energy from one vehicle to another.

[quote=“Rince Wind, post:7960, topic:42”]How doI get my turret to fire?
I installed a mountable pulse laser and a turret chassis on my solar powered car, but when I try to configure it I have no options but to quit, and when I activate it, it says that all turrets are set to not fire.

I am sure I am missing something here…do I need turret fire controls installed in the car? those are hard to come by, it seems.[/quote]

What you have is a mountable pulse laser, what you want is a pulse laser turret. You’ll need to craft that (from the mountable laser + fire control + turret engine).

In the meantime you can manually operate the laser by standing on it (same tile) with your hands empty. Then hit ‘f’ to fire as normal and you’ll be firing the laser.

You can start the engine of a car that has 0% energy. So you can save up on batteries.

@The Lone Badger: Ah, thank you.

Yeah, sadly you can’t actually swap energy using jumper cables, it’s solely for jump-starting. ;w;

Question: do malls ever have anything decent?

I’ve got it set on 20x spawn, and so the mall is almost completely collapsed from the zombies bashing it down… I can easily wade through them (all normal, child, or cop), but it will take a while, and I then I can clear all the rubble, but that will take FOREVER, so I really don’t want to bother if there’s nothing but clothing stores…

I’m looking for UPS CBM, in particular - where’s the best place to find it?

You’re expecting the experimental bionic designed for an experimental military power system to be available. In a mall. :V

again though, I don’t think I’ve ever wanted or had a need to jumpstart a car. if I HAVE a working car already, wth would I need to jump a new one?

It would be useful if your solar-powered deathmobile has been overtaxed, but overall it’d be more useful if it could actually charge instead of just jump-start.

I have only ever found UPS CBM’s in two places- either in military bunkers, or off the corpses of dead zombie bio-operators. Even then, I’m on year 3 1/2 and I’ve only found one, so good luck :slight_smile:

Exactly. Just finding basic UPS items in military surplus already seems kinda odd, but at least it’s sorta new tech. The UPS CBM isn’t something you’d expect to find in stores.

You guys know that you can charge another vehicle with the cables? Connect your second car (in my case a electric motorcycle) to your solarcar and as soon as the solarcar gets to 100% charge (from sunlight, for example) the surplus will be send through the cable to the motorbike

…fuck me, I didn’t know that. D:

Does it work for gasoline-powered vehicles idling at full power as well?

You guys know that you can charge another vehicle with the cables? Connect your second car (in my case a electric motorcycle) to your solarcar and as soon as the solarcar gets to 100% charge (from sunlight, for example) the surplus will be send through the cable to the motorbike[/quote]
Shiiiiiit. But that takes too long… or maybe I just need to use smaller batteries.

Is there any way to transport a character between worlds?

Do I even want to know why every mobile meth lab seems to have a porkpie hat in the driver’s seat.

heh, not really, no… I’d like a more general answer to the mall question, not JUST in relation to the UPS CBM.

How bloody hard does it need to be to make a UPS CBM? Seriously, UPS + buntout bionic = UPS CBM. It’s simpler than alloy plating, among myriad other examples.

Yes, but it’s a little involved, and you can’t take anything but you and your inventory with you (so no deathmobiles, at least not with a rather significant amount of work on top of this).
Steps:

[ol][li]Move to the surface. You have no idea what the new world will have in your new location, and getting entombed in solid rock is a stupid way to die.[/li]
[li]Pick up everything you want to take with you.[/li]
[li]Save and quit.[/li]
[li]Open up your save folder and find the 5 or so files with names that start like this: “#QmVuamFtaW4gUmVwbG9nbGU”.[/li]
[li]Copy those files over into the same spots on the new world’s save folder.[/li]
[li]If you want to take any artifacts over you will need to copy over artifacts.gsav as well (note: this can and will rewrite previous artifacts in the world as well).[/li]
[li]Restart C:DDA and open up your save in the new world.[/li]
[li]Assuming everything went right, you should be done.[/li][/ol]

Of course if your goal is to just move from one version to the next you can just copy over the entire world folder instead of just the character (compress it first though, it reduces down to about 1/8th of it’s normal size).

Is there any way to unmark a current mission? Like, there was an NPC underground who wanted to move to a safer location. So I did, nothing happened, so I turned the NPC into ingredients. However, the mission was still active, and the red asterisk is kinda bothering me.