Okay, need some more help with the boxing-compatible weapons. Got to craft a couple of new weapons, and I was wondering if one of them should replace the punch dagger.
The first one I made was the cestus. No cut damage, and base damage is 13, no to hit bonus and slightly heavier and moves per attack is a bit higher or slower or something.
The other one is the razorbar katar, no bash damage, about half of the to hit bonus compared to the dagger, 92 moves per attack compared to the dagger’s 71. So far it can uppercut, but not sure if the counter cross will work. Also has parry. On the other hand, there’s also a chance for the weapon to get stuck. Damage is the highest. No bash, though crits still stun enemies, and cut damage is 17 compared to the stab damage of 11 from the dagger.
Last is the tiger claws; bash 1 cut 6… basically weaker than the dagger, but lighter, and 66 moves per attack.
So… should I keep on sticking to the punch dagger?
Upon checking, cross counter and jab activates on the katar.