[quote=“deoxy, post:7443, topic:42”]so, weapons that do bosh bash and cut… do they do both every time, or is it sometimes one and sometimes the other? How does that interact with skills?
Also, if it’s both all the time, a weapon that is all of one type would seem to have an advantage over one that did the same damage (or even a bit more) split between both types, as armor would apply to both types (I assume), which the single-type one would only have armor apply once.
Also, some mechanic to allow spears to attack 2 spaces away would be nice.[/quote]
Both types at the same time. Both scale separately. Both gain xp, but the stronger type will gain more and the weaker will only gain xp if it deals enough damage.
As for spears: the PR (code that isn’t part of the mainline game) is already waiting for testing and merging. Here’s link if you want to read up on details:
No. Alternator has one job: transforming part of the engine power into electricity to charge batteries. If you have other ways of charging batteries and don’t need that extra power, you don’t need alternators. That said, if your engines are big enough, installing alternators on them won’t cause any extra fuel loss. A V12 can have a truck alternator “for free”.
8 is the cutoff value: below 8 bashing, a weapon is not a bashing weapon. Below 8 cutting, a weapon is not a cutting weapon. Knives and spears are always piercing weapons, regardless of damage.
Every time the weapon attacks, it deals both bashing and one of cutting or piercing damage (can’t both cut and pierce).
However the state of weapon being bashing, cutting etc. doesn’t mean that much - it only determines which skill does gain xp from it and which skill gives it accuracy bonus.
Each weapon skill scales the related weapon damage. So if you grind up piercing with a rapier and grab a morning star, its piercing damage will be enhanced even though it’s mostly a bashing weapon. The exception is unarmed weapons - those never use bashing skill for damage, but can still use it for accuracy (if their bashing damage is 8 or more).
Awl pike is awful. That attack time will kill you. It doesn’t have a reach attack (yet?), meaning every attack you make will get you at least 2 zed punches in the face.
Fire axe is quite bad (despite the stats) due to its low speed and the tendency to get stuck unless you’re very strong. You need good armor (with nearly 100% coverage on all body) to use it effectively.
If you don’t have a combat knife nearby, go with the fire axe, fists, baseball bat (preferably upgraded to nail/wire bat) or similar light weapon with good accuracy and low move cost.