Just a thought. With regards to NPCs who might try to kill me during sleep… if I were to set the bed in the middle of a room, then surround it with light blocking furniture like lockers, which with some grabbing and dragging will completely close off everything, and more or less leave me unseen, will that be able to keep me safe from someone trying to wake me up?
At the very least it should make the NPCs wake you up by being loud.
Does the brazier completely stop the spread of fires, or is it just for small fires? Since, I wanted to dump some splintered wood so I decided to just burn it on the brazier. Didn’t have a lighter on me that time, so I went with the mini flamethrower bionic. A few steps later I notice the wall is on fire.
Thankfully, the log walls seem to got out unscathed despite catching fire. Good thing I actually kept a few extinguishers for the sake of collection.
That’s odd. The brazier, as far as I know, stops all fires, so you must’ve accidentally lit up something on the floor. >w>
I might have figured out why. Tried again - and the walls got set on fire again, and upon making sure the base doesn’t turn to ash I realized that the brazier wasn’t activated yet. Odd, since I clearly remember doing that some time ago.
Oh god what. You mean you dropped the brazier item on the ground instead of placing it as furniture by activating it? XD
Like seriously, I swear I did that the moment I set up base.
And like really seriously, if I really did forget, then I’ve been cooking meat and cleaning water while posing a severe risk of burning out my base for a very long while now. That would’ve been… bad. The room where the wall burned was the place where I kept all the explosives I collected - and the barrels of whiskey as well.
So, lab start and my starting static NPC is safe and sound down there, away from all the hordes of 20x zombies that I run with, and I finally get around to re-killing the poor fellow’s zombie mom… and she’s nowhere to be found. I hadn’t been anywhere NEAR the marked site before, so no reality bubble, so no escaping, at least, not before when I got there. I was delayed a little on the mob of zombies outside. Not in the basement, either (it was a standard gun collector basement full of smokers and survivor zombies).
I’ve never had a starting NPC survive that long, so I wouldn’t really know, I guess, but shouldn’t there be a specific zombie there to kill? Something that tells me I succeeded?
And, if I really can’t find it, if I go lie to him and say I did (and succeed at the lie), does that finish the quest as normal?
season affect wildlife spawn? if yes what season is best for hunting?
Because I tend not to survive very long (and/or restart often) - question for those of you with long-lived survivors.
Is there anything fundamentally different or interesting going on in the game world 2 years in, or 5 years in, or 8 years in, that you can’t notice day one?
Gameplay wise, the game becomes more of a trinket hunt and you’ll probably spend a lot of time working on projects (like building weird vehicles or crafting mutagens).
Gameplay wise, the game becomes more of a trinket hunt and you’ll probably spend a lot of time working on projects (like building weird vehicles or crafting mutagens).[/quote]
or collecting all fancy clotches
or making arsenal of all weapons and armors what are in game
[quote=“Arek_PL, post:7393, topic:42”]or collecting all fancy clotches
or making arsenal of all weapons and armors what are in game[/quote]
(Here’s a few more:)
…or collecting all the gold and silver bars
or making a ranch for all the Grackens and Krecks…
[quote=“Noodles of Doom, post:7394, topic:42”][quote=“Arek_PL, post:7393, topic:42”]or collecting all fancy clotches
or making arsenal of all weapons and armors what are in game[/quote]
(Here’s a few more:)
…or collecting all the gold and silver bars
or making a ranch for all the Grackens and Krecks…[/quote]
do not forget doing challenges, car speed records, J9, killing tank bot with bare hands, eating whole hulk, surviving explosion of mininuke in your hands
Anybody know where to get sand now that it doesn’t seem to spawn all over the place in plains? Can I dig it out of riverbanks like clay somehow?
Dissembling a sandbox gives a LOT of sand, last I checked - several hundred per square. Find them in parks.
Dissembling a sandbox gives a LOT of sand, last I checked - several hundred per square. Find them in parks.[/quote]
Got a few thousand from a couple parks, thanks!
[quote=“Noodles of Doom, post:7394, topic:42”][quote=“Arek_PL, post:7393, topic:42”]or collecting all fancy clotches
or making arsenal of all weapons and armors what are in game[/quote]
(Here’s a few more:)
…or collecting all the gold and silver bars
or making a ranch for all the Grackens and Krecks…[/quote]
The second one gave me a thought. Tunnel a maze underground, and put all the important loot on one end, or on several points in the maze. Then, collect all sorts of zombie bods, wheelbarrow them, and carry then underground. Then wait for them to spawn and come back when you start wanting all those items you stored in the maze.
Are hydraulic muscles supposed to be limited in function? My strength boosts from 12 to 32 but my melee damage stays at 7. Are they only supposed to be used for dragging things around and such?
Bit technical question here. (Involves Experimental Build.)
On worldgen, you can change a few settings. Two in particular perplex me.
Static Spawn and Wander Spawn.
I know Wander Spawn makes the “hordes” appear on the map as little green Z’s and being noise in the zone makes zombies spawn, and static spawn is supposed to make zombies spawn at game start.
However, if I leave the static zombie setting and wander spawn setting to false, do I get any zombies at all? I remember reading the dynamic spawn thing is broke currently and doesn’t work. Does that mean dynamic spawn was removed from the game, or does it still spawn them dynamically with it set to false? Am I ONLY getting the zombies in hordes when I have static spawn set to false, and Wander spawn set to true?
There used to be a delay for Dynamic Spawn where you’d have 90 minutes before the zombies spawn. but I’ve noticed even with Wander Spawn set to on and static set to false that does not seem to be the case. Also, before the first night I get mauled by shocker brutes, who are supposed to only spawn after day 1?
To clarify: What happens if I:
A: Have BOTH Static Zombies AND “Wander Spawns” set to on.
B: Have BOTH static Zombies and wander spawns set to off.
C: Have Static Spawn on, but Wander Spawn off.
D: Have Static SPawn off, but Wander spawn set to on.
What exactly is triggering the seemingly lack of delay to zombie spawns, and the early zombie brutes?
What zombie spawn settings do most players play on?