Tips, Tricks, and Newb Questions!

[quote=“Coolthulhu, post:7081, topic:42”][quote=“Azrad, post:7079, topic:42”]Like… the wheelbarrow won’t suddenly explode due to the extra weight of the steel frame? Should I replace the wheel with a better one?

Come to think of it, can I somehow install some spike or armor plating in front to turn it into some sort of battering ram? I mean, I doubt that it’ll have some practical use, but it could look cool.[/quote]

Isn’t box also made with a steel frame? Your survivor should handle this weight anyway. At least until you fill it with more stuff.
Wheels currently don’t matter for dragged stuff.

You can install spikes and plating on it, but spikes will make it bigger than 1 tile. Long vehicles are often harder to drag because the dragging system is rather crude. You can’t ram stuff with dragged vehicles yet.[/quote]

Yeah, tried putting spikes on front… didn’t work out as I’d hoped. On the bright side, using the box I managed to get that barrel of whiskey I wanted as a trophy. Shame, the spikes on the wheelbarrow at the front and sides made it look almost chariot-like on the tileset. Though it seems I can put in spike plating on top of the box… maybe it could help. The wheelbarrow in it’s original form helped me out a ton when facing things one on one, slowing them down for easier melee. Maybe the spike plating could help add on some hurt.

Magic swords don’t have their manufacturer, model number, and caliber engraved on the side of their receiver; firearms do.

I consider myself to be pretty normal, and I know what a kukri and a naginata is (for that matter, I’m the one who added the kukri to the game) - and I’m fairly certain that I could look at a suit of powered armor and guess what it is since we’ve had stuff like ADSes in the real world (like the JIM suit) since 1969. As for the names of extradimensional monsters, I’m going to go with ‘the survivor assigns them names based on what fictional creatures they most resemble’.

Do not install flamethrowers on your vehicles

That is all. The IIF or AI or whatever is stupid and will shoot the vehicle… that is filled with gas. The range is still 4 meters.

[quote=“Kryxx, post:7084, topic:42”]Do not install flamethrowers on your vehicles

That is all. The IIF or AI or whatever is stupid and will shoot the vehicle… that is filled with gas. The range is still 4 meters.[/quote]

How about on a wheelbarrow? I’m getting an amusing mental image of the running and dragging the wheelbarrow from behind while it spews fire at the ones behind giving chase.

How do I remove malfunctioning Bionics?

Scratch that, found out how. Now, is it normal that the Failed Cyborg is completely deaf?

Only so long as they wear the earplugs they spawn with.

Protip: They’re mostly there for when you need to sleep.

Can you put a zombie corpse on a crate? If so and if you nail down crate, would they come back alive and burst through crate?

XD oh thats a funny idea. If it is not so, it should be coded in quickly, with maybe some comments of you here the box shaking to the Northeast or something.

Is anyone having trouble with night vision? I brought a save that had full night vision into the new version and now he can’t see anything.

You need to turn it on now.

open the mutations tab. Also notice that NV mutation is only a +1 vis in pitch black which gives your vision a radius of 2 not including the space you are on.

Think default mutations is ) or ] or something.

[quote=“Litppunk, post:7093, topic:42”]open the mutations tab. Also notice that NV mutation is only a +1 vis in pitch black which gives your vision a radius of 2 not including the space you are on.

Think default mutations is ) or ] or something.[/quote]

I just created a new character to check and saw the toggle in the description. I feel pretty dumb. Thanks for the help!

-If I don’t have guns, swords, explosives, or body armor, how am I supposed to survive a Brute ambushing me as soon as I step outside my shelter?

-Why did I catch a cold within 5 minutes of spawning, when all I did was craft a few objects without even leaving the evac shelter?

I would smack that brute to death with a 2by4 or die gloriously.

More of a technical question than a gameplay one, but is there any way for me to save my presets (window size, skill rust settings, and various other things) without needing to reset them each time I update to the newest experimental? Which folders do I need to copy?

I just paste the new version over my old folder. My presets stay. Should i avoid doing that?

Cut+paste “config” and “template” folders. Copy instead of cut if you are paranoid (cut always worked for me).

What is retained when you use a conversion ammo kit/mod? Also it is reversible? (seems like the kit should not be).

Does the gun keep the same base damage/range/armor pen/precision/recoil etc?

I’m trying to sort out the ammo and reloads for the guns before I go into a mine and this lab.

Sad there’s no .300 conversion kits that I can tell. The reloaded .300 Winchester Mag rounds are nearly double the damage.

Also the .50 cal rifle is expensive for gunpowder to reload. I’d love to convert it to a .300

Finally building myself a car, and found a nice electric car. I’m thinking of going hybrid with it because some of the solar panels are wrecked, and tinkering seems like a good way to level my skills until I can fix them. Three questions for someone more knowledgeable:

  1. Can I selectively run electric or gas engines, or do both always have to be on?

  2. Is installing the engine as simple as just sticking it on the car somewhere, or does it have to be hooked up to anything specific?

  3. Is there any way to actually detach a trunk from another car without it turning into base components? Most cargo storage seems expensive to build, and I don’t seem to able to build just a trunk.