[quote=“kenoxite, post:595, topic:42”]For example, the brazier is an item you can craft. To make it work you have to (a)ctivate it, which actually deletes your brazier and replaces it with a static brazier structure. By (e)xamining that static brazier you can disassemble it, which deletes the static structure and spawns a brazier item back again into your inventory. It actually shares the same functionality as traps (the same applies to roll mats and cots).
Makeshift beds, on the other hand, are built directly over the tile you choose, and can’t be interacted with in any manner from then on.[/quote]
Neither can chairs, but for some reason you can bash chairs apart but not beds.
Also, ‘Do you want to step on that Brazier? Y/N’ really lights my fire.
Maybe we should add braziers to trap caches. Just because.
Maybe you could get your foot trapped in it while it’s on fire.
As for the bed in the cellar thing, I’m really not sure. You do have all the tools, nails, sheets and planks to make one, right? You’re not short a few nails or a hammer or something? That said, I think evac shelter cellars are treated differently, since if you have an NPC in your party they seem to warp underground-- and you can see any other underground areas on your map.