Tips, Tricks, and Newb Questions!

Yes, they do spawn, but mostly in loose packs.
You can go ~10 map tiles in one direction and not meet anything and then meet 3 groups of animals in one map tile.

It’s still very safe, because melee-only monsters with no abilities pose no danger to even an early game character. They’re good food, because they’re harmless and aggressive, meaning they don’t flee.

Cool, that’s in experimental, yeah? We totally need sewer mutants.

CHUDS IN SUBWAYS

REALLY FAST

EVEN FOR ME

CHUDs already in there. Up spawn rates?

Does literally any creature spawn down there in stable? I haven’t seen a thing.

I live underground and I’ve been injecting myself with rat serum almost exclusively. I think I really should dig some tunnels. What’s the most efficient way to do so energy-wise, and what’s the fastest in IRL time assuming plenty of resources?

Oh yeah and I’ve been dying to ask: You know how garage doors work, where the whole multi-tile door is opened via a single device? Is there anything like that buildable in stable? Not necessarily steel doors, but any sort of door I can get a vehicle in through and then close. I assume that if I just built X normal doors in a row and opened them all, a vehicle would still slam into the frames.

Rope & pulley system and umm, some sort of wooden gate.

Do suppressors work with autorevolvers?

If they do, it’s a bug.

Does the size of different wheels actually matter, or is it just fluff?

This is a semi advanced question that I want to get an answer to:

Do arrows and bolts make sound on the tile they impact?

I haven’t been able to get reliable results by checking it in game, but it seems they don’t, anyone knows the answer for fact?

It can currently be fitted at least to the L2037 autorevolver. I don’t know if it has any effect though?

[quote=“John Candlebury, post:5072, topic:42”]This is a semi advanced question that I want to get an answer to:

Do arrows and bolts make sound on the tile they impact?

I haven’t been able to get reliable results by checking it in game, but it seems they don’t, anyone knows the answer for fact?[/quote]

Just checked ranged.cpp.

Thrown items do. Fired items (including arrows/bolts) apparently do not–all their noise is at the firer’s position.

[quote=“KA101, post:5074, topic:42”][quote=“John Candlebury, post:5072, topic:42”]This is a semi advanced question that I want to get an answer to:

Do arrows and bolts make sound on the tile they impact?

I haven’t been able to get reliable results by checking it in game, but it seems they don’t, anyone knows the answer for fact?[/quote]

Just checked ranged.cpp.

Thrown items do. Fired items (including arrows/bolts) apparently do not–all their noise is at the firer’s position.[/quote]

Thanks for the answer KA101.

And suppressors apparently do work on the Leadworks revolvers. We’ll have no more of that!

Gosh darn it. I almost wish I hadn’t asked - with a suppressed L2037 you’d barely ever need another gun. Having a rifle-calibre pistol is imba enough, I guess. Incidentally, there any other rifle calibre pistols?

Gosh darn it. I almost wish I hadn’t asked - with a suppressed L2037 you’d barely ever need another gun. Having a rifle-calibre pistol is imba enough, I guess. Incidentally, there any other rifle calibre pistols?[/quote]

Rivtech gear qualifies as most all of it shares ammo. .45 ACP stuff has the L1820 Long Ranger, but that might make it a pistol-caliber rifle. Flintlocks have a pistol, carbine, and rifle.

Jackhammering stuff.
Consumes 10 gasoline per tile, creates rubble (can fall on you too - get a good armor), but takes significantly less time than pickaxing or clawing.

They do, a lot. In fact, when 2 wheels have the same stated size and different name (say, small wheel 15" and wheel 15"), they have the same effect on vehicle’s speed (except for the part where non-small wheel weights a tiny bit more).
What matters is your total wheel area. Other than that, you want wheels with appropriate durability - this is where wheel types (armored wheel, wide wheel) matter.

So bigger wheels mean faster?

Not exactly. For light vehicles you want small wheels (or few of them). Big wheel area causes more friction, but decreases the effect vehicle’s mass has on speed.
Whenever adding wheels, look at safe speed, max speed and acceleration - at some point they’ll start going down instead of up.