[quote=“Zioko, post:4906, topic:42”]Hey all, back with another few questions.
- Is carrying all of this- well, keeping, really- all of this boozer worth it? I know I can make bandages, but, otherwise, is there a point? I do have lightheaded, so…
This is a question about thresholds, going to spoiler it because, from what I can tell, they’re spoilerish? I don’t know. Better safe than sorry, I suppose.
[Spoiler]
2. As I’ve said on-thread earlier, I’ve always loved the Medical tree- it gives you near invincibility at the cost of a few… mental and genetic instabilities, if you even get the mutations. So, there’s a mutation I’ve gotten before that worries me- it makes me crave mutagen or something. Will it act as a permenant addiction? If so, what are it’s affects?
- Another question on mutating. I’m a ranged/gun build, though I do use a monomolecular blade in CQC. Will schizophrenia or any bad aspects of the Medical tree interfere with much of my combat abilities? Also, are there any better mutations for a combat style as my own? It must be non-disfiguring, as I can’t wear a suit and look good with bark or scales covering me.[/spoiler]
Woo. End spoiler (?) section.
4. Lastly, what must I do to make these diamond weapons? I found a book, but have no idea what exactly is needed. I would, obviously it was some machine in a lab?
Edit: Sorry, one last thing- I’d like to port this character over somewhere, (to another world) how is this done?
Thanks in advance![/quote]
- Booze is great for many uses but I find it absolutely great for the Ethanol Burner CBM. Get the boozes that don’t make you thirsty (I think fruit jug wine?) and fill up a gallon jug or plastic jerrycan next time you’re in a liquor store. I believe blood filter CBM also means you can clear off drunkenness whenever you want. Hurray, near-infinite energy!
As mentioned, molotovs are also amazing too. 90% of the booze I bother to take is for molotovs.
2-4: Mutations and disabilities generally work fine together. Mutation addiction isn’t really that bad, it’s just like any other drug addiction – you can either feed it or sweat your way through the withdrawl. Eventually you’ll get mutation dependence, and if you’re just chugging mutations constantly, you’ll quickly hit a threshold (chimera if nothing else) and hit the point of no return.
As for combat mutations… Well, it really depends on your playing style. Alpha and Medical are amazing all-around, Ursine is one of my top favorites (One of the few I actively try to craft), and my second picks if I can’t/don’t want to get Ursine are Raptor and Arachnid. Sometimes Cephalopod if I’m going for pure close combat.
- There’s a crafting recipe book found in labs with the recipes for diamond katana, knife, and machete. Once you learn them you also need diamond, and finally find a CVD forge at the bottom of a lab. You can then &craft your fancy diamond gear there.