Tips, Tricks, and Newb Questions!

Ahem, quantum solar panels give not, 1, single, FUCK ABOUT THE LIGHT!

I’m sure those would be awesome.

If I could find any.

Or a way to make them.

Hello, hello!
Despite my 4-or-so month play time of C:DDA, this happens to be the first time I’ve bothered to make an account on the forums.
I come with a question or two- Namely on the topic of town clearing techniques and constructing a strong yet ‘economical’ vehicle.

  1. I find myself relying on my CQB skills, purely, for fighting anything. Having amassed a decent amount of every resource for combat (Fighting styles, melee weapons, ammo/weaponry), I was wondering what the best method would be for dispatching the zombified-ursines and undead I find meandering about my city.

  2. On the topic of vehicles, now, I have a choice between a rather powerful sports car engine or a large electric motor/whatever other electric motors I can fins. Would it be better to simply put up with noise and gas cost for mobility, or be (nearly) silent and be only reasonably mobile? I have heard about the sheer annoyingness of solar panels and such, though I’m not entirely sure on all of the details.

Thanks in advance.

  1. I would go for archery simply because you can get a ton of ammo very quickly (sharpened metal arrows) from mostly any store and your skill goes up very quickly, the second reason is because you can get a ton of backpacks and not have to worry about losing your archery skill in battle(Torso encumbrance does not affect archery).

2.Why not have both? if you have the integrated toolset train up on repairing cars intill you have enough skill to install both, if you don’t have a integrated toolset i would go for the sports car because gas is plentiful but unless you get a bunch of upgraded solar panels they don’t do much(the basic ones were made less powerful).

If you plan to melee you’re going to need
1- A gasmask (for the bloated ones that get close to you)
2- Some kind of ranged weapon (for bloated zombies and shockers, also to weaken very strong foes like Jabbies and Zomperators)
3- The CBM that makes you immune to electricity, otherwise shockers will slap you silly

Also remember to reinforce your weapons.

[quote=“Zioko, post:3003, topic:42”]1. I find myself relying on my CQB skills, purely, for fighting anything. Having amassed a decent amount of every resource for combat (Fighting styles, melee weapons, ammo/weaponry), I was wondering what the best method would be for dispatching the zombified-ursines and undead I find meandering about my city.

  1. On the topic of vehicles, now, I have a choice between a rather powerful sports car engine or a large electric motor/whatever other electric motors I can fins. Would it be better to simply put up with noise and gas cost for mobility, or be (nearly) silent and be only reasonably mobile? I have heard about the sheer annoyingness of solar panels and such, though I’m not entirely sure on all of the details.[/quote]
    Hello, welcome to the CDDA forums.

When considering massive creatures such as zombie bears, zombie moose, jabberwocks and the like, I try to have a shotgun near at hand, if the first shot hits but doesn’t take them out I’ll finish them off with a melee weapon, alternatively I run away as fast as my legs can carry me, depending on how much damage I do.
If you’re planning to clear out a city, I find that close quarters combat is almost always the most convenient method, my strategy is to make some noise and then lure a horde of zombies to a nearby chokepoint and start slicing or bashing them apart, I try to have some kind of ranged weapon (a bow, crossbow, or pistol works great) to take out boomers and bloated zombies, but in a pinch you can just throw a few rocks at them. This method has the benefit of having all of the corpses in a small area so they’re easy to loot and dispose of.

My vehicle designs follow one of two basic designs, the first is a giant, loud, fast, armored death mobile covered in spiked armor, spikes, blades, and is very difficult to destroy, I might use V12 engines or large electric motors, depending on my supplies.
The second design functions off regular electric motors (with a muffler each), I can drive a multi-ton vehicle into town at night and silently roll right up to a store to block the entrance, this allows me to loot everything with hardly any risk at all as long as it’s night time. Note that you should have good driving skill before trying this, if you hit anything every zombie within a mile will immediately converge on your location, so drive safely.

For zombears just keep a pipe shotgun, and 200 cocaine incase it lives and gives no shits.

I…

I kill them with a combat knife.

Am I doing it wrong?

[quote=“Shadowchaser, post:3008, topic:42”]I…

I kill them with a combat knife.

Am I doing it wrong?[/quote]
It mostly depends on what your stats are, if you have better than average strength, dexterity, and/or speed, you can kill literally anything with a knife, there are just some things you probably shouldn’t (Things that explode, mostly).

Zombears aren’t really that dangerous if you can mess them up fast enough or have some armor, but if you have average stats and no armor they can destroy you in just a few hits, which is why the newbie tip is ‘run away or shoot it’.

YOU KNOW IT WOULD BE GREAT TO FIT A SAWN OFF SHOTGUN IN MY HOLSTER

Or is it bigger than I’m thinking? It only has 4 volume, so it would technically fit in it because holsters can only hold a 5 (or 6) volume pistol.

[quote=“FunsizeNinja123, post:3010, topic:42”]YOU KNOW IT WOULD BE GREAT TO FIT A SAWN OFF SHOTGUN IN MY HOLSTER

Or is it bigger than I’m thinking? It only has 4 volume, so it would technically fit in it because holsters can only hold a 5 (or 6) volume pistol.[/quote]

I prefer the little caseless shotgun. It’s 2 volume, iirc, and it hits pretty hard. Good for emergencies.

holsters [b]can only hold a[/b] [s]5 (or 6) volume[/s] [b]pistol.[/b]

There’s your problem right there. Your sawed-off shotgun is still considered a shotgun, not a pistol, by the game.

holsters [b]can only hold a[/b] [s]5 (or 6) volume[/s] [b]pistol.[/b]

There’s your problem right there. Your sawed-off shotgun is still considered a shotgun, not a pistol, by the game.[/quote]
Clearly the answer is to have two holsters, and keep a pistol shotgun in each, pistol shotguns are awesome.

I… I forgot about the 12 gauge pistols…

I found a pneumatic assault rifle (a.k.a. the glorified slingshot) that dispatched a zombear in two shots. Pebble guns are great.

[quote=“Zioko, post:3003, topic:42”]Hello, hello!
Despite my 4-or-so month play time of C:DDA, this happens to be the first time I’ve bothered to make an account on the forums.
I come with a question or two- Namely on the topic of town clearing techniques and constructing a strong yet ‘economical’ vehicle.

  1. I find myself relying on my CQB skills, purely, for fighting anything. Having amassed a decent amount of every resource for combat (Fighting styles, melee weapons, ammo/weaponry), I was wondering what the best method would be for dispatching the zombified-ursines and undead I find meandering about my city.

  2. On the topic of vehicles, now, I have a choice between a rather powerful sports car engine or a large electric motor/whatever other electric motors I can fins. Would it be better to simply put up with noise and gas cost for mobility, or be (nearly) silent and be only reasonably mobile? I have heard about the sheer annoyingness of solar panels and such, though I’m not entirely sure on all of the details.

Thanks in advance.[/quote]

1: Good stats will carry you through most things. 13 str, 10 dex will make you nice and tanky as well as pretty accurate and hard hitting. With a build like that ill spend the first day or 3 getting a pile of Zs after me then retreating to a pre opened 1 tile wide window and beating them down, probably with a makeshift crowbar. Kiting single Zs/small numbers over shrubs is also pretty good, killing a Z then lighting the crud it drops on fire (make sure to check for ammo first) then kiting the others into the fire and killing them there is also pretty effective.
For better weapons you want a bit of mechanics skill to keep them reinforced with a soldering iron and scrap metal (99% of the good weapons are metal and metal stuff seems to degrade slower). Generally I look for some type of sword/machete but generally you want something with high damage that hits with speed of less than or around 100 (so I or more swings a ‘turn’) once you have a decent weapon and some ok armor/skill levels you can fight single Zs on the flat no worries. For Bears/Z bears/other big stuff, every serious char should have some sort of handcannon. Small shotties with 00/slugs is ok, large caliber pistol is generally better imo but any sort of handcannon will do. First day or so, just grab any gun you can find with ammo and eat the volume till you find something better.

  1. Unless you want to make a crazy fast car/giant mobile base for the lols, big engines are pretty bad, they chew more gas and will just make it easier for you to slam into walls/trees/minefields/general evil. My pro strat for cars is to take a normal car/truck depending on my mood, keep the normal gas engine and throw on a few fuel tanks, also slap on a big alternator from a truck if you can. As you drive about, pick up storage batts/solar panels from electric cars and just slap them on. I keep this up till I have 6 or so storage batts, solar panels will get smashed everyso often if they are on the outside of the car (ones in the middle seem to do ok though) but fuckit, who cares? Just pickup a random electric motor out of one of the electric cars and keep it in your trunk and by the time you need it, the alternators/solar panels will have charged up your massive power supply. Solar cars dont seem to get enough power from anything but a full covering of a car unless you have quantum panels (from lab finale) or some upgraded panels (from crafting/finding real solar cars on wilderness roads), they are a bit of a hassle, but so is running out of fuel/smashed gas tanks miles from town/towns with bugger all fuel in them. Other good ideas are to stick a ram on the front of you car (just one extra line on the very front that you put the best armor you can find on), Slap on at least 4 extra wheels, preferebly the biggest, fattest armored suckers you can find (also, keep a few spares in the trunk). Even reinforced headlights cant take much abuse, better off just slapping a floodlight down on the centre of your car somewheres.
    Oh, and Unless you have a super huge base/tank as a car, dont sleep in it. Random shit will come kick the scrut out of it at all hours. Sleep in a house or park a bit away from another abandoned car and sleep in that.

[quote=“FunsizeNinja123, post:3010, topic:42”]YOU KNOW IT WOULD BE GREAT TO FIT A SAWN OFF SHOTGUN IN MY HOLSTER

Or is it bigger than I’m thinking? It only has 4 volume, so it would technically fit in it because holsters can only hold a 5 (or 6) volume pistol.[/quote]

well just little mod what change pipe shotgun from shotgun to pistol and its done :slight_smile:

Some more on vehicles.

Big engines are usefull for moving big things or getting up to speed faster but there is only fast you can go (250MPH or so) after which speed is just bragging rights.

Indeed on unexplored roads anything above 70 will be fun and above 100 you have no chance to stop and will hit any mines.

Fuel

If you keep to the same size as the stock vehicles then you should be ok for fuel use.
As a rule of thumb 3 liter + 1 per 1000 kg of mass over 1000 should give you a good safe speed.
Always add more fuel tanks/ storage battery,
Heres my vehicle

Iit has 9 storage batterys just so i can store as much power as i can.
The fuel tanks (7 in total) aren’t even need there just for the back up engine.

Armour
The best sources of armor is dead cars on the highways as A)Less common cars spawn more often
B)Its a safer place to scout and work.
C)There often intact just with empty tanks unlike in town.

Armor is not just covering the vehicle in armor, proper placement of parts helps keep them safe, look at my truck it has a “Bumper” an empty unit of frame at it’s front just to take the damage from hitting stuff.
If you do one thing to armor your car, put some thing to keep the engine from hitting stuff.

Outside fuel tanks are ok if you rear mount them like i have, so theres no risk of tearing them off with a bad turn.

[quote=“FunsizeNinja123, post:3010, topic:42”]YOU KNOW IT WOULD BE GREAT TO FIT A SAWN OFF SHOTGUN IN MY HOLSTER

Or is it bigger than I’m thinking? It only has 4 volume, so it would technically fit in it because holsters can only hold a 5 (or 6) volume pistol.[/quote]

The RM228 Short Shotgun is a pistol, uses caseless shotgun ammo. I think there are pistols that use normal shotgun rounds as well, but I haven’t run into them in my current game. If you carry a rifle, you could also opt for the auxiliary shotgun mod. I think there are both 12 gauge and 20x66mm versions.

Oiii, I said earlier that I could make the 12 gauge pistol jeez guys. But I haven’t found the RM228 SS yet.