Tips, Tricks, and Newb Questions!

Are fires bugged? I kept trying to start a fire to read/sleep by, and it wasn’t raining, but kept going out. I eventually got frustrated, and cheated in a pile of 10 logs and 10 twigs and bark, and it still went out two hours later. I understand fires need some tending IRL. I’m not an expert. I do know that big fires and little fires can go out without tending. But I do know it is possible to have a fire last longer then an hour or two without much work. I think everyone knows this. I think probably most people by a young age have done this themselves, really. You set it up and then poke at it every so often.

If they are bugged, I’ll submit a bug report, but I figure you guys would know this better then me. I think part of the confusion I have with CATA sometimes is…since I’m new and coming into it with no expectations, how I’d expect it to function is different then you old hats. Its like with the cars. I spent hours and hours trying to work vehicles. I cheated up the wazoo. Eventually I figured out…the system works fine if your just moving down a road and gradually turning. It doesn’t work, in the slightest, if your trying to turn in circles in a lot, and do what amounts to ‘real life practice driving’. But if you don’t try to do that—its fine. Pretty easy, even. Noticed a similiar thing with cooking. Cooked up several dozen meats from stuff I’d hunted so I’d have food stocked. Wasn’t grinding, just had to be done and I didn’t want to have to hunt every day. Noticed the skill didn’t go up at all from its position of two, since cooking meat doesn’t apparently teach you anything about cooking. (?!?)

So I want to make sure I don’t have different assumptions about how fire ought to work then the rest of you.

^Perhaps the best way would be to have the character auto-stoke the fire, as long as there’s firewood in proximity.

Any tips on improving K-dynamics of a vehicle?

Also, my mounted NX-17 turret just set a zombie on fire, along with squares around it, like this:

444
444
444

Is this normal?

[quote=“dovla, post:2762, topic:42”]^Perhaps the best way would be to have the character auto-stoke the fire, as long as there’s firewood in proximity.

Any tips on improving K-dynamics of a vehicle?

Also, my mounted NX-17 turret just set a zombie on fire, along with squares around it, like this:

444
444
444

Is this normal?[/quote]
Yep, happens with a fully charged shot when you use the NX-17 as well.

[quote=“Caconym, post:2763, topic:42”][quote=“dovla, post:2762, topic:42”]^Perhaps the best way would be to have the character auto-stoke the fire, as long as there’s firewood in proximity.

Any tips on improving K-dynamics of a vehicle?

Also, my mounted NX-17 turret just set a zombie on fire, along with squares around it, like this:

444
444
444

Is this normal?[/quote]
Yep, happens with a fully charged shot when you use the NX-17 as well.[/quote]
And I have one of those mounted on an outdoor rig in my base fort. Next to a log wall and a palisade gate. :facepalm: I guess I was lucky nothing managed to get through perimeter turrets. Yet.

I believe it’s a bug and it’s already reported somewhere on github.

How much noise does a winch operated door (fire station, for instance) make? I’ve been thinking about rping Roert Neville, taking up a fortified residence in the city itself and only going out at night (opposite of the book, I know). Fire station seems like the only viable fort, with dynamic spawning enabled.

Is there any way to undo a Fusion Blaster Arm? I didn’t read the Bionic thoroughly before installing, and now I seem to be stuck with it. Would a certain treatment found in hospitals work?

Also, what does the K dynamics stat on vehicles do?

They are completely silent if i remember correctly.

You could also consider fortifying a normal house. Some layouts are very good for that (the three houses with garages/parking lanes all have a windowless rooms, and one of those is already fortified) and you could also live in a basement (where you would be completely safe).

[quote=“John Candlebury, post:2768, topic:42”]They are completely silent if i remember correctly.

You could also consider fortifying a normal house. Some layouts are very good for that (the three houses with garages/parking lanes all have a windowless rooms, and one of those is already fortified) and you could also live in a basement (where you would be completely safe).[/quote]

Thanks. Doesn’t construction produce noise however? I thought about other possible bases but with dynamic spawn on I’m not sure fortifying a “soft” shelter inside inner city is a viable strategy. Also, I really like the garage since any vehicle left outside is bound to get trashed.

Also, is it possible to mod a “schedule” of sorts for dynamic spawn? Meaning disable it during daytime or nighttime?

Another question, is there a list of features / changes between stable and development versions being maintained somewhere?

TIP: If you need solar cells but have a trashed/damaged solar panel, DO NOT disassemble it right away. Install it in a vehicle first, repair it, then pull it out and disassemble.

Yes to nighttime although I’m fuzzy on details, yes to the development versions - look for the Experimentals thread in Announcements section.

[quote=“jokermatt999, post:2767, topic:42”]Is there any way to undo a Fusion Blaster Arm? I didn’t read the Bionic thoroughly before installing, and now I seem to be stuck with it. Would a certain treatment found in hospitals work?

Also, what does the K dynamics stat on vehicles do?[/quote]
I know that in the latest version if you go into the Bionics menu § there is a remove option (-). You will require a sharp object and a first aid kit, it may be extraordinarily painful so I’d have some codeine on hand or be in a safe area before doing this.
I don’t know if you can remove the fusion blaster arm as I use an improvised handheld version but it’s worth a shot.

Well, in older versions, fusion blaster arms actually fully removed the arm, so you couldnt use rifles and stuff. So you may be stuck with it.

anyone have any idea where i can find blanket? i need to make bed because my firestadion is destroyed by hulk and my new safehouse do not have bed (i tried disnamtling beds in other building but this only give me wood nails and rags

You make them with 35 rags and some thread. Cut up a bunch of sheets and you’ll soon have enough.

I upgraded to the experimental, and successfully removing the blaster arm restored my ability to use 2 handed weapons. Thanks for the tip!

As for k dynamics, I’ve poked around a bit, and it seems to be related to turn radius, but I’m not totally solid on what affects it.

In early game you can keep junk like tin cans. They’re great for hunting 1 HP animals like squirrels. Just chuck em.

Strawberries are pretty effective too.

[quote=“jokermatt999, post:2775, topic:42”]I upgraded to the experimental, and successfully removing the blaster arm restored my ability to use 2 handed weapons. Thanks for the tip!

As for k dynamics, I’ve poked around a bit, and it seems to be related to turn radius, but I’m not totally solid on what affects it.[/quote]

That sounds super buggish!

Somehow cutting of your bionic arm resulted in you getting your normal arm back!

[quote=“John Candlebury, post:2777, topic:42”][quote=“jokermatt999, post:2775, topic:42”]I upgraded to the experimental, and successfully removing the blaster arm restored my ability to use 2 handed weapons. Thanks for the tip!

As for k dynamics, I’ve poked around a bit, and it seems to be related to turn radius, but I’m not totally solid on what affects it.[/quote]

That sounds super buggish!

Somehow cutting of your bionic arm resulted in you getting your normal arm back![/quote]
Or it attaches over your arm rather than cutting it off.

[quote=“Caconym, post:2778, topic:42”][quote=“John Candlebury, post:2777, topic:42”][quote=“jokermatt999, post:2775, topic:42”]I upgraded to the experimental, and successfully removing the blaster arm restored my ability to use 2 handed weapons. Thanks for the tip!

As for k dynamics, I’ve poked around a bit, and it seems to be related to turn radius, but I’m not totally solid on what affects it.[/quote]

That sounds super buggish!

Somehow cutting of your bionic arm resulted in you getting your normal arm back![/quote]
Or it attaches over your arm rather than cutting it off.[/quote]

Pretty confident GlyphGryph’s portrayal in the video isn’t intended as canon. I’d call it a Bug.

[quote=“John Candlebury, post:2777, topic:42”][quote=“jokermatt999, post:2775, topic:42”]I upgraded to the experimental, and successfully removing the blaster arm restored my ability to use 2 handed weapons. Thanks for the tip!

As for k dynamics, I’ve poked around a bit, and it seems to be related to turn radius, but I’m not totally solid on what affects it.[/quote]

That sounds super buggish!

Somehow cutting of your bionic arm resulted in you getting your normal arm back![/quote]

maybe bionic arm is atached like nanosuit in crysis