[quote=“DG123, post:2180, topic:42”]For a less tedious way I recommend crafting a water purifier, and making it use a rechargable battery.
It will then purify entire jerrycans in one use and you can charge it for the next one. You’ll never lack for water.[/quote]
If you have a funnel as well you can make unlimited water anywhere.
So long as its on surface and outside of course.
[quote=“Fish, post:2181, topic:42”][quote=“DG123, post:2180, topic:42”]For a less tedious way I recommend crafting a water purifier, and making it use a rechargable battery.
It will then purify entire jerrycans in one use and you can charge it for the next one. You’ll never lack for water.[/quote]
If you have a funnel as well you can make unlimited water anywhere.
So long as its on surface and outside of course.[/quote]
For that matter I can’t see any logical reason not to allow wiring up a water purifier into the vehicle’s battery system so it automatically purifies any water put into it.
You could rig it to the water tanks and purifiy it via the solar-powered battery system.
Hmmmmmm maybe a little OP though? I mean plausible but OP, cause of unlimited water without even doing anything (If your car has a solar energy system.
[quote=“Fish, post:2184, topic:42”]You could rig it to the water tanks and purifiy it via the solar-powered battery system.
Hmmmmmm maybe a little OP though? I mean plausible but OP, cause of unlimited water without even doing anything (If your car has a solar energy system.[/quote]
Well, what about “filters” degrading over time? You’ll have to repair the purifier a lot. Or just make this “filter damage” accumulate to the point where the purifier is destroyed.
On-topic:
How can I calculate the noise of the gun? Bolt driver is awesome, but I want to use other guns!(I guess)
Ok, I just found some dead soldiers and got basic power armo(u)r! But the problem is, it needs power So, how many batteries does it need for a full charge, and how long will a charge last? Alternatively, where does one find plutonium cells?
Easiest way ive found to run power armor is with the power armor cbm (mk II being even better), with decent power storage and the ability to keep yourself going eating pants you can use them for extended runs, its very late game though.
I’ve been in an MRI scanner, and I did not feel anything. But in any case, lets say there is. There’s no indication that it’s your genetic material the thing causing this feeling is degrading. It could be our brain, it could be your spine, or i could be just making the nerves all over the body tingle. There’s absolutely no way someone can diagnose themselves and acquire the knowledge that this feeling must mean that one’s genetic material is being drastically altered- that something is making a mess of my chromosomes and nothing else.
On top of this, how do you even know that it’s degrading, improving, or harmless? How does a person even know whether the object or zone in question is just making them high in a very peculiar way? Or in your case and many others, know whether perhaps it’s just an imagined effect.
So you were being serious, then? Cause the MRI thing was totally a joke.
I mean you know that it degrades your DNA in the same way as you feel an evil presense inside other artifacts or feel like the nether has turned its attention on you. Its supernatural “magic”, supposed to work in odd ways.
Plus its mostly gameplay aspects, other things have rather precise descriptions( ex: examining a book tells you the recipes inside and tells you the exact time youll spend reading, viewing a pistol gives you its exact stats), it makes sense for artifacts to do the same.
I mean you know that it degrades your DNA in the same way as you feel an evil presense inside other artifacts or feel like the nether has turned its attention on you. Its supernatural "magic", supposed to work in odd ways.
That’s true, but those explanations are quite vague as to what’s going on. Evil presence denotes nothing specific, and a presence watching over you doesn’t either, though the nether part has got to go. We;re talking about someone diagnosing precisely what is going wrong, and precisely where it’s going wrong, not just, you “don’t feel so good but you don’t quite know why”.
Plus its mostly gameplay aspects, most other things have rather precise descriptions( ex: examining a book tells you the recipes inside, viewing a pistol gives you its exact stats), it makes sense for artifacts to do the same.
Books have an segment at the front that tells you what to expect inside.
As for the weapons argument, employing it is a doubled edge sword. Why indeed does the character know precisely what its stats are, especially when some of these characters have no background with them before picking one up? I do not see why saying this other aspect suffers the same issue has any bearing on whether the issue is indeed a problem.
So we’re arguing the semantics of a particular artifact?
It may need to be re-worded if that particular text is not entirely correct or make it more vague if it is indeed harmful and does indeed damage your character
For benign:
'You feel strange…not quite ill but not well either"
or bad:
“You feel uneasy, your whole body slowly becomes numb and your mind begins to spin”
Giving you exact stats in General was a core game play decision Whales made when starting the game, and then built the game based it, its something like the videogame version of the Anthropic Principle its not meant to be elaborated upon or realist, its just there for gameplay to happen in determined ways; I invite you to open a thread on the Drawing board to change it; but Im pretty sure the devs are all sold on the idea of showing you exact stats and effects.
I don’t think the Anthropic principle applies here. The game can conceivably run more or less the same with the concerned information missing. Taking the concerned information from the game would be like taking out information on a character’s clothing in a story. This character might be featured a lot, but the story isn’t dependent on the dressing habits of this character, and if the story is told in first person mode and there is no reason to believe that the character can know about the style worn on a particular day, omitting this piece of information just makes sense, and would not violate that in any way.
This is just an issue of what the information the character in the game can know. It’s like lacking information a few tiles out while it’s pitch black outside at night, a character shouldn’t have access to the information beyond what might be in front of his face one or two tiles away without anything that justifies him seeing in the dark.
But above all why that fails is because that principle only applies to the story, or in this case the setting. It does not actually apply to media to human interaction. The anthropic principle might apply when someone criticized the groups in Halo having FTL travel, as that would vastly impact the setting. It would not apply if they hid how many more bullets are left in the alien doohickey.