Stop all activity at the first sign of an attack

This sort of thing has happened in my games more than once, and has never sat well with me.

While performing an action of some sort (in my case dragging a load of loot/stuff then suddenly being attacked by a spitter z) my toon keeps performing the movement of stuff while obliviously standing in a pool of acid, taking acid damage until the activity is complete.

Shouldn’t we stop whatever we are doing the moment we are ambushed and start taking damage?I have no qualms about being ambushed, its just the response/lack of a reasonable response to the attack.

Perhaps adding an interrupt flag asking whether to continue current activity in spite of the attack might be a solution.

A snip of my message log shows a bit more clearly of what I mean:

Another snip of the same phenomenon.

From the blue arrow is where a zombie rises while pulping. For the next approx. 3 minutes of game time my toon is on auto pilot pulping while taking a beating.

Idk at this point if this is a bug or a game feature, it certainly has bug attributes but who knows maybe it is an intended action. Any comments?