So what does one do with the Mycus now?

I get not being able to erase them with a mere lighter, but I was expecting the level of fire needed to eradicate them to be increased, not outright be unable to get rid of a bit of fungal bed field. Not the first time I have to reconsider a potential base, but when either the Refugee Center, the Hub 01, or the Isolated Artisans spawns next to a fungal tower it becomes almost mandatory for me to restart now since they are kinda essential to me. Heck the Tacoma Ranch sometimes gets it too, which is a bit sad considering how much I got involved in setting them up.

So what, now not any level of fire will suffice with purging a fungal infestation?

Add some more flame… or grenades. But yes. Mycus almost not burn down. Burn only if you do it by yourself and not go for other tiles, but game say that Mycus will burn. Maybe some bug.

Nah it is intended behavior according to the github, Mycus ain’t living up to their apocalyptic status, so the fungal tiles will burn but no longer spread the fire to their neighbors even if it is a raging fire. Flamethrowers or fungicide gas seems to be the intended way now, or pyro powers in mods like magiclysm and mind over matter.