Here is the version 0.2 that implements (some) of your inputs :). What is not in this version will be in the next one.
As it should, here is the git, the release, the changelog and some screenshots:
I hope this makes the mappers’ life easier, and the cdda work even richer.
While making this release, I came to two of remarks / questions / brainstorming content:
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I think there is an extra non matching } at the end of gfx/HitButton_iso/tile_config.json (at least of my json parser).
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In “gfx/ChestHole32Tileset_iso/tile_config.json”, the tile entry around line 129 is missing an “id”. I wonder if that is expected.
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Zhilkin, can you point me to the best way to determine the color of the fonts for the pseudo-terminal non-tileset rendering?
Cheers,


