Exactly what it sounds like. Was doing a Lab start, picked up an NPC with a Ruger 10/22. Ran into a Zcientist, she shot him dead, tried to reload, and her head exploded.
20:14:19.347 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:28.350 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:29.485 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:34.745 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:35.279 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:35.661 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:35.913 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:36.138 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:36.357 : src/npcmove.cpp:3037 [void npc::do_reload(item&)] do_reload failed: item could not be reloaded
20:14:36.575 : src/game.cpp:6320 [void game::monmove()] NPC Ardis Gifford entered infinite loop. Turning on debug mode
I ran into the bug so figured I should report it?
Edit:
Forgot to mention:
Version: 0.C-18212-ga424d42
Build: 5471
SDL
OS: Windows 8