While I would really prefer working with the mechanics that already exist in game, if you’re going to add nutrition values to food, you need to make it very clear to the player. The blood analysis CBM is pretty rare, I’d prefer it if there was a visible way to track nutrition on the main menu, like Unreal World. If you must add nutrition mechanics, I’d prefer it to be based on one or two variables, instead of three, to keep mechanics as simple as possible. Splitting up meat into different organs also adds bloat to the recipes, and the crafting menu and inventory is fairly bloated as it is. If you must, maybe have one or two meat subtypes. Also, like I mentioned earlier, the main factors that govern food at the moment are ease of access, ease of preservation and, to a much lesser degree, morale. I’d prefer balancing food along these lines rather than adding in a new mechanic for the sake of it, but if you must add in such a mechanic, you can’t forget to balance out these other factors as well.
I also think this would be better suited to a mod than a main game mechanic, but to be fair I’d say that about just about anything.