I want to make a mod that makes morale far more important, essentially making joy activities an essential part of every day, or making friends with NPCs/pets.
The idea being that if the mental wellbeing of your survivor is neglected for too long it has significant drawbacks.
For some people this would be an annoying debuff chasing them, for others it might be an added challenge.
I wonder if such a system, or simplified portions of it, are possible via json modding only?
I look at other mods that affect morale, such as filthy clothing, and they appear to be partially hardcoded?
Maybe a simple system to start off with, with two player traits “loner” or “social”
“loner” has no morale debuff from not having pets or NPCs, and infact may have debuffs from having NPCs around
“social” has morale debuff ( growing with time? ) for not having NPCs or pets, but will gain more joy from interacting with them.
Is any of this possible via json?