This is pretty much what I was saying, it’s in beta and it’s got time to change - when DDA was a much smaller community, GlyphGryph and I back and forthed in a few threads and he really did (does) seem to have a good vision for the future of the game.
However, I really would encourage anyone with the time to work on the game to try and pay more attention to balance and to think up (or adjust) mechanics so that they can be fun AND challenging. I’m currently playing EU4, and it’s just that - difficult, but you always feel you’re getting somewhere/learning more.
People seem to be under the illusion that difficulty MUST equal tedium, and that’s not so. At the moment, we’re stuck in a situation where content is easy to make, so people are thinking ‘you know what would be cool - a chainsaw which shoots lazers’, so they put it in, it gets pulled, and you end up with OP weapons without the system to balance them.
But seriously, more than anything guys, stop with the mindless hostility - it nullifies all your past (good) points, as it just comes across childish.