[quote=“voskhod, post:3, topic:12647”][quote=“Coolthulhu, post:2, topic:12647”]Compile a minimal example first, don’t try to go for the full build.
Drop features from your build until it compiles.
Or even better: start with just a console release build.
If you’re only using it to test new features not related to tiles, you don’t need anything more.
I’m pretty sure the pure release build compiles just fine under fresh install of CodeBlocks with MinGW. Adding new files can break it.[/quote]
I am compiling with a pure release build though, see above on the screenshot. I’ve also tried using other builds such as LUA, SDL, Localized, and all result in failure to build. I’ve attempted it with no additional libraries, as well as all of the suggested libraries. I’ve attempted it with C++11 interpretation enabled and disabled. I’ve even tried different versions of MinGw. Still no dice.
Using a fresh install of Codeblocks with Mingw results in more progress being made than before, but it still grinds to a halt, this time around actions.cpp
https://puu.sh/ru4wI/0480ca1b7a.png
I should point out that the compiler is capable of building all of the object and lua files, but after that is where it encounters error after error
After checking the compiling.md again I’ve found a bundled bunch of libraries for 64-bit SDL \ Tiles \ Sound \ Lua \ Localization at http://dev.narc.ro/cataclysm/cdda-win64-codeblocks.7z
Any idea how to use this?
Edit: Somehow, through some form of black magic that I still don’t understand, I managed to get Cataclysm to compile successfully now. I’m not even sure what I did to make it work.[/quote]
Hey could you explain how you got even to this stage? I am trying to do the same thing and can’t seem to get anywhere. Thank you.