Currently, the game has attacks that implicitly consist of a stance, swing, and recovery, which combined take some amount of time units. Each creature has a turn, and when they have used more time units than their total amount of time units, their turn ends and the next creature takes it’s turn.
For various technical reasons, the game is highly unlikely to implement the ability interrupt other creatures in the middle of their actions. The game is also highly unlikely to reduce the length of a turn below 1 second. So what would be the benefit of adding explicit timing to those phases?