[quote=“Random_dragon, post:6, topic:11045”]A simpler alternative would be to make nothing more than the mapgen file for it, using the same mapgen ID as the vanilla garage (I think it’s s_garage?), then using the “weight” property to give it a massively, stupidly high weight such that it almost always generates in place of the existing version of the garage.
That’s how the Tank mod overrides farms and other locations to spawn certain vehicles in modded versions of the mapgens.[/quote]
Thing is, Maverik010 does not want to replace ALL garages, just make sure that the garage they want to spawn given the scenario (mechanics with garage starting location with vehicle chassis). This can easily be done by implementing a new garage building that only spawns once per map and has the chassis build in,make that garage a starting location and make that starting location the scenario’s starting location.