I was playing the Medieval Peasant innawoods. Doing pretty well for myself, until I got impatient and tried to take out a whole lumber mill’s worth of zombies in broad daylight. Then I tried to lose them behind a building, only to discover the way was blocked by a tree.
I’d forgotten how to climb over fences, so my guy had to fight his way back out, sustaining a deep bite wound to the torso on his way. I didn’t have any disinfectant or antibiotics, so I foolishly decided to have him cauterize the wound. Naturally, it got infected.
With no other recourse, I had him set off down the road in search of medicine. Fortuitously, along the way he stumbled onto the site of a drug deal gone bad, and found several full bags of meth. From here on he was pretty much constantly snorting/smoking meth to stave off the exhaustion brought on from the infected wound and the blood loss he’d sustained while fighting the zombies.
He wandered close to a full day. Found some Atreyupan, which would have been timely if he’d waited to cauterize the wound, but alas for my peasant that ship had sailed. Had a close call at one point when he passed out while butchering a beaver, but luckily another beaver found him and bit him awake, so he got put back in action (and ate well). He stumbled onto a number of houses, which he raided for food, and at one point a radio tower where he found a telescope.
But the real prize was the private airport.
I thought at first the place was a bust, until I noticed there was a tile I hadn’t looked at, which was where a helicopter was parked. Looked inside and, glory be, I found a road map. After carefully considering which town was my best bet, I set my character charging straight for it, puffing his meth pipe with increasingly as his exhaustion grew ever worse.
He was a few map tiles from the town when he stumbled into a pack of wolves. They fell on him viciously, forcing him to flee, and when I forgot he’d picked up a first aid kit and had him stop to craft some makeshift bandages, they caught up to him and landed several good bites. Once again he ran, and this time I wasn’t daft enough to light a candle, just had him rest and took a minute to check the map.
Lo and behold, there was a doctor’s office right near the edge of town.
Unfortunately, the sun was just starting to come up, and my character didn’t have the time to wait for it to set again - it had already been close to a full day, and his infection had progressed to the point where he was practically breathing meth just to stay awake. We had to chance it.
The first group of zombies was fairly easy to lose. The second group nearly had him a couple of times, and he sustained some nasty bites, but I managed to break away and evade them by running around the doctor’s office before breaking in through a side window.
Inside, I found an office with a locked door, and as luck would have it, my dude had no lockpicking chops whatsoever. I was ready to break it down with my character’s fire axe, but when I checked his inventory, it was nowhere to be found. I don’t know if I messed up and left it behind, or if his failing strength caused him to drop it somewhere along the way, but it was gone. And to make matters worse, a zombie had followed him into the building and was coming in fast.
I tried attacking it with his sling, but there wasn’t enough time to land a hit, so I switched to a hammer and tried to melee his way out. But between assorted wounds and his infection, his strength had dropped to zero, and he was completely unable to either damage the zombie or break its grip.
After some futile struggling, I realized it was truly hopeless and thought, screw it. I had him grab a baggie and just go to town. He’d dropped his pipe as his strength failed him, so he just stood there snorting meth until he finally succumbed to the onslaught.