This is a discussion for people who thinks they can convince too easily NPCs to join in. If you are fine recruiting 6 of them in one swoop, that’s fine too
Probably because of some mods, I can encounter from time to time buildings such as Apartment Towers with Refugees (holding ~~ 30 NPCs) and Preppers Camps, only 8 NPCs but quite some decent gears! And they all can be convinced to join in, once per day, with just a % roll, no mission.
Somehow I feel that I would be exploiting the shortcomings of the NPC dialogues if I manage to convince someone to join. So the House Rule I’m trying to come with. The basis is that me, a lone stranger with not much gear should convince them with something before some might join.
So my current house rule, I’m trying to improve on, is that I’m entitled one NPC per 4 houses present in towns I entirely liberated from Zeds encroachment. That’s not easy given I’m playing with x5 Zeds number. Liberating a town means you prove your worth to NPCs, show them not all hope is lost and that they should join you in your ‘crusade’.
Admittedly, I guess that once I start to “power up” with more and more houses liberated, I can snowball and it becomes rather easy to liberate yet another town. Or not, because of Zeds evolution plus the fact I’m yet to liberate my first town, working on it!
Again, that’s just for discussion, and for my personal apocalypse, but perhaps some of you feel like me and are interested in the debate.
Additional bonus, this also give you an ‘end goal’, to reclaim towns until you reach X NPCs. If you need one that is. Thanks.