Some starting skills/traits that make survival that much easier:
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Night vision. Seriously. This should be in every one of your builds unless you like A LOT of early game challenge. With the way lighting has been changed in the most recent versions (don’t know if you’re running the experimentals or not) night vision is incredibly powerful. Used to be with enough to read by with some mutagen to make it better…but that’s beside the point. Even base night vision right now is great.
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Self Defense Classes: Ninjitsu. Guess what, all your melee attacks are now silent and you gain bonuses from movement. Why are you standing still at all to fight zeds? You’re faster than them almost all the time and those you aren’t faster than can be extremely !!FUN!! early game…
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Parkour Expert. Ignore movement penalties from non-vegetation items. This is just fantastic.
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Pack Mule. 40% more volume. Volume is your friend all through the game, but especially so early game.
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Light step. Reduce your walk noise radius by 4. This is huge. This is super huge. Stealth past all the zombies. This plus ninjitsu basically make you a real ninja with some practice.
Now all these cost some points. You’re probably thinking with 8 points there’s no way I can get all of these (let alone one or two) and still have my favorite starting build. That’s where negative traits come in. Some useful negative traits.
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Bad Liar. NPCs are bug ridden disease vectors that should be exterminated before they shoot you. Even the friendly ones will shoot you, just not on purpose. It makes no sense to lie to them.
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Ugly. See above, only who cares about their reactions, you’re going to murder them and take their stuff.
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Poor memory. Skill rust is gross and I highly suggest turning it off until you’ve got the hang of basic survival and are looking for more challenge. Or at the very least set it to not reduce skills below their current level.
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Addictive Personality. Unless you plan on doing every narcotic you find the penalties from this are far outweighed by the couple extra trait points.
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Glass Jaw. Head shots early game will probably kill you no matter what. Easy points, if you live long enough to start worrying about non-melee head shots you’ve probably found or made some decent head armor.
Suggested starting class: Survivor.
Why survivor? Well early game you start with winter gear, a fire source, a knife, and a bottle of clean water. Food you don’t really have to worry about the first day, by the time you can move into town you won’t have starved (it takes a couple weeks of in game time to starve and the penalties for being hungry for a day really aren’t that severe. Also you’ll probably find something to eat in the first house).
Suggested starting weapon: Cudgel.
Precise strike, rapid strike, parry. Easy to craft out of a stick. Good for training melee. Non-conductive in case you MUST bash something that shocks you.
Suggested starting ranged weapon: Sling. Throw rocks at the floor of the shelter for the first day until it gets dark. Once you have your first night raid done craft a bow and some arrows and practice, practice, practice.
Suggested minimum starting skills:
Survival 2
Fabrication 2
Tailoring 2
Construction 2
That’s one point in each. This should allow you to immediately craft a wooden needle, tear a rag into thread, and reinforce clothing/make some useful stuff. Construction because it’s a pain in the ass to level up and you’ll want a fireplace at some point.
Suggested starting mods (once you’ve learned how to make it the first few days you can disable them on a new game if desired):
Slow zombies
Prevent zombie revification