If this change absolutely has to happen, I like Kevin’s original idea of something that would eventually allow you to master all skills, just make it slower and slower as time goes on. I feel like capping things just takes a lot away from the player, because now there’s no easy way to access those skills you can no longer get.
If the idea is to access those skills through NPCs, I want to see NPCs get a serious revamp before I put my faith in the idea of putting hard caps on skills. As it stands, NPCs can steal something from you right in front of you, and you get a penalty for shooting them in the face. They require supervision and won’t take care of themselves, won’t restock their ammo, will pick up random crap, won’t drop rotten food, will randomly smash parts of your car for no reason… Personally I think NPCs are a much bigger problem than Skill caps, but that’s just me…
In all honestly, I’m against any idea that restricts the player from what we have currently. A slowed down skill gain is one thing, but a hard cap on how high you can get some skills? I’d hate that. I can’t speak for others, but I’d hope I’m not alone. That’s why I put forward my perk idea; it doesn’t take anything away from players, but it does add something to the game; something I still can’t see this limiting system doing.
As for the Perk System, they’d be a series of Traits you’d acquire either by taking a Profession, or by finding special books in game. You’d be only able to have a limited number of Perks (how this would be limited, I am not sure). Each perk would correspond to a skill, and give you some bonuses to that skill.
Some Ideas I had
Shotgun Reloading (Shotguns): Halve the time it takes to load your shotgun
High Quality Builder (Fabrication): All items you make using Fabrication will automatically start at ++ Condition.
Cutter Above the Rest (Survival): You get better returns from Butchering Corpses
If you want to get THE BEST out of a skill, you need to select as many perks from that skill as possible. If you choose to diversify, you won’t get the strongest benefits out of that Skill. I think this should be reflected by allowing Perks to synergize somehow; perhaps having more perks in a skill makes those perks function stronger. This encourages someone to select ONLY perks from the skill they want to maximize.
Does anyone else like this idea? Any flaws? Criticisms? Add-ons?