I guess this is expected because I used alt-f4, but now whenever I try to start my game, the whole game crashes. I feel this might be because I talked with the marloss npc in the fungal blossoms before alt-f4.
The program has crashed.See the log file for a stack trace.CRASH LOG FILE: . - Pastebin.com is the crash log.
Is there anything I can delete or alter to fix this?
Looks like your character is trying to repair nonexistent item? Probably worth a bug report on github .
Alt-F4 shouldn’t result in this. The game does never half-save its state, it’s all or nothing.
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Force quitting during save could lead to anything.
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Is there a way to delete specific items or actions from a save? I feel like me trying to solder a cleansuit is what is causing my game to crash.
After looking in my world’s save file, I saw the action for repairing metal. It looks a bit weird.
"activity": {
"type": "ACT_REPAIR_ITEM",
"actor": null,
"moves_left": 636,
"index": -6,
"position": -2147483648,
"coords": [ ],
"coord_set": [ ],
"name": "",
"targets": [ { "type": "character", "character": 1, "idx": 68 }, { "idx": 33, "type": "in_container", "parent": { "type": "character", "character": 1, "idx": 130 } } ],
"placement": [ -2147483648, -2147483648, -2147483648 ],
"values": [ 1 ],
"str_values": [ "repair_metal" ],
"auto_resume": false, "monsters": [ ]
},
"stashed_outbounds_activity": { "type": "ACT_NULL" },
"stashed_outbounds_backlog": { "type": "ACT_NULL" },
"backlog": [ ], "activity_vehicle_part_index": -1
Could the -21474… for the position be a cause?
HAHA IT WORKED!!! I don’t know why it overflowed, but I am happy with this. Thanks!
Valase
March 21, 2021, 7:07pm
6
There is.
Probably. Although given that it’s in your inventory (as indicated by "targets": [ { "type": "character", "character": 1, "idx": 68 }
) that would probably just mean it’s “not in the world”.
I strongly suggest to make a backup of the file first, but if you replace the
"activity": {
"type": "ACT_REPAIR_ITEM",
"actor": null,
"moves_left": 636,
"index": -6,
"position": -2147483648,
"coords": [ ],
"coord_set": [ ],
"name": "",
"targets": [ { "type": "character", "character": 1, "idx": 68 }, { "idx": 33, "type": "in_container", "parent": { "type": "character", "character": 1, "idx": 130 } } ],
"placement": [ -2147483648, -2147483648, -2147483648 ],
"values": [ 1 ],
"str_values": [ "repair_metal" ],
"auto_resume": false, "monsters": [ ]
},
with
"activity": { "type": "ACT_NULL" },
it should fix it.
1 Like