That’s why you do a bionic monster for Krav Maga. When you bust out the claws you double up. Unarmed bonus and slashing bonus. Nice early game, but by no means a late game build. I just say it because that’s how I learned. I’ve literally never started in an evac shelter.
The bonus from Krav to stab is nice, but you get a bigger bang for your buck from the bonus to damage you get from the other martial arts I mentioned, which, since the claws are ‘unarmed weapons’, work just fine with the claws.
The first three I mentioned are viable from early to late game, while the last one is requires some skewed point allocation to be good early game, but it really shines once your dodge is well-trained.
Just start with esrkima and instantly solve all your MA problems.
Eskrima is one of the best MAs there, works beautifully from early to late game, but not one you’d pick for an unarmed character.
The police sniper was mainly to address the issue of having a weapon to deal with a moose or wolves. It’s better to have a weapon to handle an oh-shit situation than to not have one because you were worried about too much noise. If I’m in a situation where my life depends on it, I won’t be worrying about noise.
Moose and wolves, you can run away from or scare away. You can run away from pretty much anything that early, and definitely anything that’s killable with those weapons.
Instead of the shiny sniper, you can put those character points into a martial arts and a couple levels of melee, or pick a profession that provides a good melee weapon (several), a ranged weapon with reusable ammo (hunter), armor that trivializes fighting zombies (biocop, firefighter), mobility to escape anything (cyclist), easing early wilderness survival (the various camper/prepper/whatever), or providing often difficult-to-obtain tools, particularly those that let you get a car running earlier (screwdriver, wrench).
With most of those, you can punch the moose/wolves to death, or melee them to death, or kill them with silent arrows/bolts, flee from them, or run them over, while also making your life easier for more than emergency situations.
As for the weapons skills, sure melee weapons is probably overall better, but I was addressing the issue of people putting points into skills they don’t need.
Putting points in a skill when you could just train it to that level in a couple hours is putting points into skills they don’t need. So is putting points in skills for using them with a weapon they can stop using before even leaving the shelter.
I don’t really see any of the things I’ve said as bad advice. They work for me all the time.
You can play that way, you can be successful that way, and they provide some meager help to your survival over not using those points or picking something less useful, but when there are so many better options, it is bad advice to give to new players when they are looking for ways to increase their chances of survival.