I’m pretty sure that in time we’d all wish for neat explosions, continuous effects throughout the world map and even eyecandy for mouse and pointer. Writing from only what I know of, that could be a task for a 1 GHz processor with at least half a gig of RAM; and that is only because it would still be based on the old-style code. On the other hand, considering what the game has to “calculate”, latest gdi (cataclysm.exe) builds are freakishly, stunningly fast. I’m not sure exactly what you guys did, but I reckon the whole community gives much, much credit for that.