Agreed, you can give yourself no points, skyrocket the cities and spawns and you’ve got a more difficult game (or get a mod to do similar stuff). It’s a good point, but that’s not the default and seems a bit of a lame way to increase the difficulty.
[quote=“John Candlebury, post:20, topic:4220”]Well you are thrown i-ll eqquiped,you remaining i-ll eqquiped is another thing entirelly.
Anyway i enjoy the game more like its now over the false difficulty that we used to have.
Do you guys remember how hard was it to find a pan/pot to boil water? an axe? a welder?
It was no very fun IMO[/quote]
I disagree, having to find those things was great - you actually had to go searching around for them which increased the danger/excitement tons in my opinion. Now I can build everything I need out of stuff in my immediate vicinity, and can just find an end house somewhere to get the rest of the stuff I need to last indefinitely and get my skills up to a level where I can just bulldozer everything.
As much as I hate to say it, I really do think CDDA suffers from quality control a bit. There seems to be a lot of ridiculous stuff that goes in with no thought of balance, and I know it’s still very much in beta and so on, but still, I’d prefer a lot, lot less content and a more balanced playable game