Broken compiling

Hey guys, I just came by to say that the items added in commit 5fbdd83ac052e25fb99d1ddf645e1884a3911441 gave me the error

g++ -g -c itypedef.cpp -o obj/itypedef.o itypedef.cpp:1118:69: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1123:23: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1127:46: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1131:48: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1135:65: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1139:57: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1143:30: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1147:63: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1151:55: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1155:46: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp:1159:61: error: macro "MELEE" requires 14 arguments, but only 13 given itypedef.cpp: In member function ‘void game::init_itypes()’: itypedef.cpp:1116:1: error: ‘MELEE’ was not declared in this scope make: *** [obj/itypedef.o] Error 1
After removing them the code compiles correctly, and only gives a debug warning on starting the game.
I’m not a coder so i don’t know what this is about, just thought you’d want to know.

Should be fixed already, I’ll be pushing some more changes in a few, so it’d definitely be fixed then.
(Currently in the middle of a bunch of adding)

Wow you’re fast! :slight_smile:
I’ll keep an eye out for the new version.

Just pushed it :stuck_out_tongue:
It’s just that I’m currently literally right in the middle of adding stuff, and I tend to frequently push updates in order to back them up.