Breeding: So i keep getting massive groups of dogs forming massive groups around my base, they make easy prey and are a good resource but it makes the game too easy if you use the meat,pelts, and bones and annoying to clear out constantly. idk how to make them stop multiplying and slowing down the game .
Prison scenario notes and suggestions:
1.the scenario will occasionally spawn you in a locked stair case, i usually restart the scenario until am not locked in but it would be nice not having to resort to that.
2. I suggest getting rid of and maybe reducing the number of eye bots that spawn in there and/or limiting how many police/riot bots a single eye bot can spawn as well as randomizing where they spawn better(i would like to imagine an underground robotics room that holds x number of units and deploys them in case of a prison break or something) . I typically herd the eye bots into a room or cell, once i have set traps around i will usually sleep in that room/cell every night. bots usually spawn in 1 of 4 cells consistently or outside and i can farm infinite amounts of plutonium and solar cells.(OP) i also get a bug notification from bots spawning. 
Acorn: Cooking an acorn uses a mortar and pestle, quern or food processor with 20 charges and all three take the same amount of time. (imbalanced. I believe in real life you typically have to blanch acorns in water first to remove the tannants before edible)