AutoPickupManager Broken?

Having used the AutoPickupManager in the past, I have noticed changes to the way the Manager is displayed now. It is lacking a display of various key commands that do exist (especially when using “?’” for all available commands).

Also and more important is the fact that when logging off the game (ie: Save and quit), the AutoPickupManager does not retain any information that was recorded in prior gameplay.

Anyone else see this happen?

OK.. I can now finally verify that AutoPickupManager does in fact work. It is NOT broken :clap:.

The confusion at least on my part stems from a previous version where a json file was created (filename.apu) when auto pickup was enabled that did contain a players auto pickup choices and iirc would save them too. This appears to have changed as quite a few other things have as well.

I can confirm that all my previous pickups are indeed saved from previous games and even on updated game versions :+1:.

They are saved in the Global tab of the AutoPickupManager screen. However, in order to save new pickups that are activated while in gameplay, (appearing under the Character tab of the AutoPickupManager), those new pickups MUST be moved to Global tab via Move rule global, that is by hitting m or M. This is made clear by pressing ? while in the AutoPickupManager.:relieved_face: