so i havent played CDDA in a while and recently got back into it, updated and i see that on the newest experimental world settings are uh.. way more reduced
From what I’ve gathered the (easy access of) options were removed as it caused a lot of bug reports by using “unsupported” settings. I’m not a fan of that decision, but I also understand how exhausting it is to try finding a “bug” of “no monsters spawn” just because someone set the spawn multiplicator to 0 and forgot about it, as an example.
You can still tweak the settings to a degree (in preset increments) on world generation itself.
A lot of options are technically still there, just hidden. After generating the world, you can navigate to the save folder, open your world folder, and then open worldoptions.json with a text editor of your choice and make the edits manually.