I play with no bonus points for new characters. 8 str & dex, 10 per (to see landmines) and whatever I have left in Int. I always take Quick (it might as well just be default for characters its so powerful). Zero skill points purchased, and never a skilled profession. So I’m going in as much of a blank slate.
I have zero issues with standard Z’s, skeletons, or dogs because of the bushes. If you get a special zombie it can be scary (as it should be). Actually, I’m embarrassed at how much use my ‘5’ key (to wait) gets used the first few game-hours of each new character. Get a rock and a makeshift crowbar … stand behind a bush … throw rock … tap 5 key 100-200 times while Z’s march 1 by 1 into the shrub to get clubbed. Sometimes you may have to move around a little (usually because of the zombie dogs; but Quick makes that pretty easy)… and by move around, I mean side-step 1 square in either direction to put the bush between you and the next target. So the comment about bushes giving the game something tactical made me chuckle.
It totally feels like abuse of a mechanic with zero skill involved. The alternative is to run in, bail through the first 1-square-wide window, and pulp zombies 1 by 1 there until they stop coming. Feels cheap too, but not AS cheap as getting them stuck in a hedge because you aren’t awarded 360 degrees of vision and escape routes like the bushes provide; at least inside a building I feel claustrophobic and I’m not sure if something is sneaking up on me through another entrance.
So, I dunno’ … I’m in the “I wish it was more challenging” camp, and probably always will be. I understand people’s fears of things being “too hard” or what-not, but frankly … difficulty is part of what rogue-likes are all about. You’re supposed to fail, regularly, until you learn how to handle situations. I love those “argh! What did I do wrong? Ok, next time I’m going to …” moments in rogue-likes. Honestly, I’m more afraid the newbies will be turned off at needlessly-complicated-and-poorly-explained features, not straight up difficulty. Or maybe they’ll get bored and turned off at how easy things are.
Really the only times I’ve died lately have been if I took a profession with an addiction and was watching TV or something while playing, and didn’t notice the addiction malus tank my stats so bad. Otherwise, characters just get retired after they reach minor-diety status (raided a couple gun stores … and/or built a mobile base that grants infinite water … and/or melees a brute down in the street with no bush or window, unscratched, etc).
–> I could see maybe, two different kinds of bushes. Small bushes that hinder less, and then BIG bushes that slow movement considerably. The latter would be rarely found in the wild, and would be more the topiary or landscaping style ones outside homes or businesses. Putting them IN town close to buildings makes the movement-crippling-I-Win-button bushes still an option, but adds at least some risk to them because you need to get close to use them.