A couple of minor bugs (and one suggestion)

So, i’ve encountered some things which I think are most likely unintentional. I’m using 0.A-1853, all default world settings aside from a city size setting of 6.

Firstly, the loot table of the anthill seems kinda screwy. I explored two anthills looking for tainted veggies (which I read could appear there), and my total loot from both of them combined included around 7 royal jelly, 15 honeycomb, a bunch of cranberries, and no less than eight fusion arm CBMs and four metabolic interchange CBMs. Aside from a few sticks, rocks and misshapen arms (and shitloads of ant eggs, obviously), that’s pretty much all either of them had. A single ROOM had three fusion arms. It seems like those CBMs should be something that occasionally appears there, not something that makes up a good portion of the items within.

Also, I only encountered any soldier or giant ants in the queens chamber in either anthill. The rest of the anthills were totally devoid of life save for the larvae in their chambers. Is this intentional?

Lastly, the handheld (non-makeshift) fusion gun refuses to fire unless you have a powered UPS, despite using hydrogen cells. Is this intentional? If so, it would be nice if there was some note in the item’s description to that effect. I had a nasty shock when, after carrying the fusion gun around for ages with a nasty case of Too Good to Use syndrome, I finally found a worthy target in the form of my first ever Zombie Hulk. I waited for it to get fairly close, went to fire, and discovered it needed a UPS too late to do anything about it. Thankfully I was able to take it out in melee without too much trouble, but it still seems like something that should be made clearer in the item description.

Thanks!

[quote=“Solusphere, post:1, topic:7017”]So, i’ve encountered some things which I think are most likely unintentional. I’m using 0.A-1853, all default world settings aside from a city size setting of 6.

Firstly, the loot table of the anthill seems kinda screwy. I explored two anthills looking for tainted veggies (which I read could appear there), and my total loot from both of them combined included around 7 royal jelly, 15 honeycomb, a bunch of cranberries, and no less than eight fusion arm CBMs and four metabolic interchange CBMs. Aside from a few sticks, rocks and misshapen arms (and shitloads of ant eggs, obviously), that’s pretty much all either of them had. A single ROOM had three fusion arms. It seems like those CBMs should be something that occasionally appears there, not something that makes up a good portion of the items within.

Also, I only encountered any soldier or giant ants in the queens chamber in either anthill. The rest of the anthills were totally devoid of life save for the larvae in their chambers. Is this intentional?

Lastly, the handheld (non-makeshift) fusion gun refuses to fire unless you have a powered UPS, despite using hydrogen cells. Is this intentional? If so, it would be nice if there was some note in the item’s description to that effect. I had a nasty shock when, after carrying the fusion gun around for ages with a nasty case of Too Good to Use syndrome, I finally found a worthy target in the form of my first ever Zombie Hulk. I waited for it to get fairly close, went to fire, and discovered it needed a UPS too late to do anything about it. Thankfully I was able to take it out in melee without too much trouble, but it still seems like something that should be made clearer in the item description.

Thanks![/quote]

Anthills need some update love, yeah.

I agree that energy weapons that take ammo really shouldn’t need a UPS as well, but was overruled on that one. Having the item window throw a blurb based on the flag seems theoretically possible, though (we have such a system for armor). May look into that if nobody beats me to it.