6+ months of agonizing "realism" nerfs have ruined this game

There is a roadmap/design doc.

http://smf.cataclysmdda.com/index.php?topic=5559.0

It seems as though attention is not really being paid to it thought. If you look back through the suggestions forums, you’ll also notice that things that were shot down in say, 2014 as tedious and un-fun are now in game. Here’s a few examples:

[quote=“i2amroy, post:2, topic:4869”]Cleaning firearms occasionally? Yes.

Cleaning other things? Possible, but slim

Cleaning clothes? Probably not. The reward for adding it in is probably not worth the amount of hassle it would cause in-game.[/quote]

A few examples. I’m pretty sure I could find more if I wanted to.

[quote=“Coolthulhu, post:2, topic:12504”]I agree about the filthiness and boom cranes.
Filthiness (its current form) kinda creeped up and I wasn’t there to veto it. It was fine when it was a strict trait with no way around it, but turned into a major annoyance. I’m pushing for removal, but it isn’t working too well…
Boom cranes are partly my fault. I OK’d them hoping they’ll work, but they turned out to be bad.[/quote]

For some reason, the concept of only one of the more active devs getting why this crap makes for a bad game bodes poorly to me.

I don’t think anyone could find fault with doing things this way. The devs would be free to introduce whatever they please, “good” or “bad”, and the rest of us would be free to like or dislike it without it making the game suck.

C’mon RD, everyone knows jerrycans are a twohanded job!