Back after several months off to see how things are going. For context, I play with wander spawns on, and otherwise pretty much vanilla.
I’m really enjoying the direction the game has been going. Love most of the changes over the last few months. Love the general increase in challenge, the way the filthy mechanic makes clothing a real issue again, the rebalanced combat with weaker armor and smaller skill mods, the better accessibility to damaged-but-operable vehicles, and so on.
I’m just feeling the heat in terms of sheer mob density - with wandering spawns on, town interiors seems almost uncrackable now due to huge spawn numbers with the harder combat - and they don’t actually ever seem to wander away, even if you try to lure them out of town with loud noises or tooling around on a motorcycle? Not sure what’s up with that.
Also feeling the pressure of a kind of lame mechanic (corpse disposal) that was once easy to overlook, but has now become dangerously aggravating in the more challenging environment. Most of my deaths sadly come when a dangerous mob pops around a corner and interrupts me butchering when I’m at low stamina. It just takes too long and is such a massive stamina hit, which makes it deadly (and smashing is little better), and for whatever reason the interruption system often allows mobs to get within a few steps of you before you can interrupt butchering, even if you can see them from way off. I mean, I guess I could drag them all into brazier pyres, but that’s a huge amount of boring logistical dragging that certainly doesn’t add any fun.