Triffid Nurseries

My idea for triffid infested zones was to use a field of vines, that way it could use the field system to spread and grow, the vines could slow the player, and they could hack them out of the way with a cutting weapon.

Medieval is definitely an idea, but I was thinking more along the lines of “roman walled town” than “old school disorganized medieval castle” (and I’ve seen plenty of both :P). The central keep would probably end up looking a lot more like some sort of castle, but I’d say it should definitely get a more “town like” feel to a lot of it.

I could certainly see organized vine wall defenses, but triffids seem a bit more organized than the basic fungus-like “convert all the ground” type of strategy.

if they’re growing their buildings, they almost certainly wouldn’t be square, just a side note.

I have a hard time imagining stationary objects as people that have a society back in their home dimension. If they’re all rooted to a single spot, how do you have people expanding out to explore the inter-dimensional Americas? How do you have houses? How do you guard royalty that cannot move from a given location? How do you establish a hierarchy when your physical location is fixed? There are a lot of roles that would get complicated based on their location to the rest of their community.

I would assume it’s still possible to be moved through a very large creature that carries them (similar to the one that would make a new heart) it’s just a very strenuous and slightly dangerous proposition (due to them being much more vulnerable and lacking in power while not connected to their root network). I mean they had to get to this world in the first place somehow. Here’s my basic ideas, though as always, these could be changed if someone comes up with something really good (rather large post so I’ve spoilered the individual sections):

[spoiler=Communication]Triffids hearts have at least partially mastered the way that portals work. Due to their psionic tie-ins with the dimensions around them, if you’ve got a rooted triffid heart at both ends of an intended portal (and both are willing to expend the energy required) they can open a portal between the two locations. As such when one triffid heart wishes to speak with another, they basically just send a “ping” through space to the one they want to speak with. If that triffid responds in turn, a microscopic portal opens between the two, allowing for them to communicate as if they were in the same room.

With enough energy these portals could potentially be expanded to allow for transport of living things as well, but the amount is huge enough that instead minions are transported by a handoff chain instead (I give the minions to my neighbor, who gives them to his, and so on until they reach their destination). The triffid hearts back at the home world could probably open a portal large enough to get entire creatures through by working together, but it’s something that is basically reserved for actual war times; during war each of the triffid houses only has to pay a tiny cost because they are all chipping in (in fact I would suppose they would be required to by law) but for pretty much any single house the amount of energy is so great that unless you are talking about a very valuable objective there is almost certainly a better use for it.[/spoiler]

[spoiler=Society]The fact that each triffid heart depends greatly on their neighbors would mean that they would in most cases be extremely limited in the ways that they could move directly against them. I wouldn’t be surprised, for example, if there were laws stating that during a minion handoff you couldn’t mess with the minions in any serious fashion, regardless of how much you hate the other hearts involved (though posting a toll to cross your land would probably be acceptable). Each heart is willing to bribe, blackmail, influence, steal or do whatever else they think they can get away with to get ahead in their positions, but they’re very careful not to get caught actively crossing the line, because then all the other ones band together to put them down hard. It would be like if we all lived our entire lives suspended by balloons over a pit of lava. Sneakily stealing some of other people’s helium to keep yourself up is okay and while it’s technically not something you are allowed to do, is still commonly done. Actively trying to slash other people’s balloons so that they fall into the lava, not even bothering to take their helium for yourself? That’s an act of psychopathy at the best, and grand terrorism against the society as a whole at the worst. (And this is aided by the fact that it’s very difficult for a heart to actually physically attack another directly, since to control their minions in another’s territory takes quite a bit of energy indeed).

Also imagine if you stick a bunch of people together that can only interact with their immediate neighbors but each one also has a cell phone that can contact any other person, but that you have to purchase minutes for any time you use it. On top of that not everyone has access to the same resources, either. Some people might say have a washing machine in their room that could be used to clean laundry, while some might have access to food you could eat (but not things to cook it with) and others to stoves and cooking utensils but not to the actual food itself. Because everyone can talk to everyone else (but can’t change what is available in their rooms) you’d probably imagine that trading would start going on pretty quickly, and trades, of course, involve a definite “well what do I get out of it?” feel to them. And that’s even before you consider the “what will you give me for taking this across my room” factor. I’d imagine that there is at least one triffid house that has made their fortune by making long chains of just their house across their worlds and then charging flat rate postal fees for the transportation of goods, while maybe another house has worked on consolidating energy production areas (food/electricity) and get by by trading it for other goods that they don’t have access to.[/spoiler]

[spoiler=New Triffid Hearts]Now things have settled down; Joe’s friends over there are growing food like no tomorrow, Susan and a bunch of her friends have started cooking it all, Billy has opened up a postal service getting things to and for for very little cost, but there are still a bunch of rooms on the edges! Also people might live a long time, but every once in a while one of them still dies of old age (or ends up starving to death while all of their food packages get “mysteriously waylaid”). The end result is that there is an empty room, and a new person can move in. But keep in mind that children take a lot of resources. You’ve got to provide enough food for them to eat while they grow, toys for them to play with, and clothing for them to wear, which is a lot altogether.

Similarly new triffid hearts aren’t usually the result of a love-struck match between two hearts; instead they are usually an economic decision brought on by the fact that a particular house has finally managed to secure enough room for a new heart to grow in. Unlike our people in rooms example, these rooms can be adjusted without being destroyed, so it’s possible for a new triffid’s area to be created by chipping the corners off of all of the nearby neighbors, as well as from a brand new room (or recently vacated one) but you get the idea. The process basically involves sticking a new baby heart (heart root? could probably have some sort of snazzy name) on a transport and transporting it to it’s final destination of cleared ground. The carrier probably contacts at least one other heart in the house as it dies and becomes nutrients for the growing heart, allowing a psionic link to be maintained while the new heart grows to keep it safe until it can take care of itself. Once it grows enough it takes control of it’s own minion swarm, and defends itself from that point on, working for the good of its house.[/spoiler]

[spoiler=Houses]A triffid heart’s basic house is constructed when it’s still a newborn root, but from that point that house and the surrounding area is where it will live out the rest of its days (plants aren’t immortal after all, though they are often long lived). AS that point imagine that you are a person who will spend the rest of your life in a single room. You’d probably eventually come up with some sort of organizational system where you put the books over on that shelf in the corner, the video games go in this drawer, etc… Triffid hearts are much the same way, and this idea is aided by the fact that some of their toys don’t always want to play nice with each other. It’s like if you had a bunch of cats and a bunch of mice. While you are there and paying attention the cats might leave the mice alone. However in the long run it takes much less effort for you to just put them in separate cages than it is to constantly monitor them so that the cats don’t start to murder and eat the mice.

For defense a large portion of the defense is self maintained, with each heart being responsible for managing their own defenses and protecting themselves from harm. That said a lot of how much defense a heart can maintain is dependent upon how much energy they have access to, and how well connected they are with their houses. Those war elephants might make for a mighty defense against any intruder, but unless you can afford to bring in the several tons of hay and grass you need to feed them every day they will quickly starve to death regardless of their impressive statures.

Despite this for some of the highest ranked nobles they may outsource defenses by simply opening and maintaining a micro-portal for another triffid to extend their control through. This allows nobles to focus all of their time and effort on communications and alliances with other hearts, without needing to micromanage their own holding as well. Should the noble change his mind about the management, he can always cut the portal’s power from his end, ending any control the other heart may have had and taking direct control himself. (Unless, of course, the other side has the massive amount of energy required to force the portal to remain open and maintain it despite the other actively attempting to close it).[/spoiler]

In truth, a lot of a triffid heart’s role in life is set the moment it begins to grow in a given location, though there is some flex to it. For example if you own a building you could certainly change it from a hardware store to a restaurant with some interior remodeling, and both would be equally valid ideas. On the other hand, however, if your building is a shack in the middle of a field it will never be as good of a store or restaurant as something on a busy intersection would be (while the busy intersection might make for a much less relaxing day spa). Similarly triffids have a fair bit of flexibility in whether they turn their land into minion producers or energy collectors, a large minion throughway or an experimental lab for new minion breeding, but in some ways some places are obviously going to be better for some roles than others. In addition it’s fairly common for a house to expect a new heart to at least perform some type of role as their focus for long enough to pay back the house for their creation.

Personally I’ve always viewed them more as an oligarchy than a monarchy. Rather than being a king with his orbital nobles, they would rather be a parliament with a chairman. The chairman has the most power, but should he turn too many other parliamentary members against him he could easily lose it. For communication I wouldn’t be surprised if the hearts did a “rolling meeting” style, where they take turns acting as host for the day’s parliament meeting, each one serving in turn after the previous.

Going back to our “people in rooms” metaphor, imagine that one day you wake up in the morning and find that overnight somebody installed a bunch of those pneumatic tube systems you see at bank drive throughs and some government buildings. These tubes connect to a bunch of empty rooms, as well as connecting directly to a variety of different occupied rooms, and they connect to a bunch of new places that are totally empty! The result would be total chaos as different groups scrambled to get their hands on the transfer linking rooms, knowing that whoever managed to do so could charge a fortune for transportation fees alone, and would have the distinct ability to access all of the brand new places and resources they connected to. That’s what our world essentially is. We’re the transport tube rooms that every house wants to control, and as such the whole moral system has started to fray a bit. Aided by the fact that it takes a lot more energy to punch a communication portal from here to the Nether dimensions or vice versa, we’ve essentially become the wild west of the triffid heart society. You can make your fortune off of the gold and riches that are out here, but you are just as likely to get shot by your neighbor over that gold strike as you are to make it home safely with the money, and in the same way there have certainly been at least a few direct attacks by triffid hearts on one another during periods where they knew the other didn’t have the energy to phone home for help, and several more where triffids have used their minions to lure things like zombie hordes down upon their rivals. It’s a wild new world out there, but whatever heart can tame it and harness its power and resources is going to come out rich beyond their wildest imaginations.

Wouldn t it be easier to send a minion with a “letter” to communicate? >.>

Minions are unreliable and can be intercepted. They’re also vulnerable, have virtually no value on their own, and can’t think for themselves unless specifically breeded to do so, and that’d be pretty expensive. Even then, if you shoot down the carrier pidgeon, no one can REALLY do anything about it, and no one might even care. It’s an extra middleman and a liability. Personally I agree that doing all the communication manually is a lot more reliable, but probably a little more expensive. Maybe if there’s a secure location you could physically move messages, but it’s still a risk. Anything in transit is basically lost until it arrives at its destination, and there’s no real way to tell what happened between point A and point B.

I’m really starting to get a thing for the triffids. Makes me want to interact with them more and more.

I would consider opening a portal as dangerous already… however smal it is… look what we got out of it.
Other factions from the nether can probably detect and use rifts in our reality … regardless who made them.

It also makes the idea of debating heads of state a fair bit less believable IMO. Debating policy with several other people over a conference call? That’s something we do pretty regularly even with modern day technology. Debating policy with letters that might take days or weeks to arrive at their destination (if they even get there at all)? That’s a fair bit less believable (and hearts don’t have easy access to humanity’s solution to the problem, which was “send a representative to the actual physical location of the meeting”).

I mean we already have a strange alien portal generator item in game, so I figured that opening a micro-portal between two known points in space-time for purposes of communication, each with a willing participant providing targeting information and energy to keep the portal maintained, wouldn’t be too crazy of an idea to put in. :stuck_out_tongue:

Our world <-> Nether portals aren’t quite the same as the portals from Nether <-> Nether. Think of our world as originally being separated by a big stone wall with water pouring down it. For the most part you don’t really have any holes there, though occasionally the drips and swirls all line up in such a way that something can get through (H.P. Lovecraft maybe?). When we poked our first portals we did so by knocking stones out of the wall, which left some big holes behind that a bunch of things took the opportunity to come through. After a bit the water flowed in and filled up a bunch of the empty space that we had made by pushing the rock out, but there are still plenty more holes there in that space than there was when it was solid rocks. When we punched more portals, we knocked more rocks out, and each one makes the whole wall slightly more unstable, as well as opening more holes. Similarly our portals are rather stable, when you open one up it generally sticks around for a long period of time unless you disturb it somehow.

The walls between the Nether, on the other hand, don’t have the rocks in them. They are just big sheets of water. As such Nether <-> Nether portals take much less energy to punch, and there are even creatures that constantly cross that boundary (supposedly the floating eye is only a part of a bigger creature, when it “stares” at you it is really reaching out and touching you with the part you can’t see in our dimension). However Nether portals close up rather swiftly once you stop pushing energy through them, and it takes a constant force to keep them open (as opposed to our stone wall where once we pull a rock out the water tends to flow around the “edge” of the hole we just created).

While punching more holes in the rock wall might seem like a bad thing from humanity’s point of view (it’s letting more of the “bad guys” in), it’s a good thing from the point of view of many of the Nether denizens. While punching a communication hole from a triffid heart in our world to the triffids back at the home world takes vastly more energy (enough that usually the home world fits the majority of the bill), each time you do it it makes the entire process a little bit easier because you have a few more rocks out of the road.

In fact while pulling out so many rocks so that the wall collapses would probably be traumatic (and would probably close many of the Our World <-> Nether portals instantly) it would be one of the best things in the point of view from many of the Nether denizens, since it means their cost to get back and forth would go way down. (Our world would still maintain a lot of its potential though, because you can imagine a bunch of the Nether dimensions being a line of side by side rectangles, each with the wall of water between them. To get from one to the other you sometimes might need to punch through several different walls of water. Our world, on the other hand, would be like a rectangle places across the top of the others; you would at max only need to punch through two walls (one into it and then one out), even if the world would normally be across several normal boundaries).

Well the blob comunicates somehow between dimsensions without portals. I have no idea how it works but they suposedly have acces to the nether to some exttend ( to send energy for instance ) . So maybe other from the nether could do something similiar. Or perhaps they simply grow a vine network to another groves vine attach it and somehow send informations through those roots.

That could certainly work just as well as an idea, and I think I like it, though I’m thinking a single root extended underground between any two groves ala our current fiber-optic cables

I do think I’d like to keep the idea that they can open a portal to push troops through in times of war through the energy contributions of a large number of hearts working together though; even though it doesn’t add too much gameplay wise I feel like it gives a nice tactical nuke option for them in the event that you manage to somehow really piss off a ton of them in the way late game (and at that point in the game development we should hopefully have the ability for you to then take your war back through a portal to the triffids), and it adds a nice lore feeling.

These "humans" have forced the bloom. Thus this Parliament of Houses ("Roots"? "Limbs"? We need a more plant-y word than "Houses") calls for a general war-sounding; let each heart gather his forces and prepare, for tomorrow shall the portals open, and tomorrow we uproot this weed that has thwarted our efforts to grow. May the Darkest Earth and Brightest Light have mercy on their souls.

I like it ^^

Having an entire race of hivemind plants declare war on you in particular…how terrifying. Just a reminder that you really, really don’t want to get the attention of the factions in such a way, because you WILL lose. One man armies don’t work against million plus-man armies.

I ll put that to the test when the feature is out :stuck_out_tongue:

That could certainly work just as well as an idea, and I think I like it, though I’m thinking a single root extended underground between any two groves ala our current fiber-optic cables

I do think I’d like to keep the idea that they can open a portal to push troops through in times of war through the energy contributions of a large number of hearts working together though; even though it doesn’t add too much gameplay wise I feel like it gives a nice tactical nuke option for them in the event that you manage to somehow really piss off a ton of them in the way late game (and at that point in the game development we should hopefully have the ability for you to then take your war back through a portal to the triffids), and it adds a nice lore feeling.

These "humans" have forced the bloom. Thus this Parliament of Houses ("Roots"? "Limbs"? We need a more plant-y word than "Houses") calls for a general war-sounding; let each heart gather his forces and prepare, for tomorrow shall the portals open, and tomorrow we uproot this weed that has thwarted our efforts to grow. May the Darkest Earth and Brightest Light have mercy on their souls.
[/quote] Hmm a vine grown and specialized to carry electrical current, that stretches the hearts territory, allowing it to control its minions. Or maybe a cell-tower kinda tree, meant to receive and transmit signals.

[quote=“i2amroy, post:33, topic:9504”]I do think I’d like to keep the idea that they can open a portal to push troops through in times of war through the energy contributions of a large number of hearts working together though; even though it doesn’t add too much gameplay wise I feel like it gives a nice tactical nuke option for them in the event that you manage to somehow really piss off a ton of them in the way late game (and at that point in the game development we should hopefully have the ability for you to then take your war back through a portal to the triffids), and it adds a nice lore feeling.

These "humans" have forced the bloom. Thus this Parliament of Houses ("Roots"? "Limbs"? We need a more plant-y word than "Houses") calls for a general war-sounding; let each heart gather his forces and prepare, for tomorrow shall the portals open, and tomorrow we uproot this weed that has thwarted our efforts to grow. May the Darkest Earth and Brightest Light have mercy on their souls.
[/quote] I'm still looking for some way to work [url=]PR6951[/url] into the game :D

Yes other planes would be full of win.

it would be interesting to see this in the game, but the implementation of all this will take a monstrous lot of resources

IF they would send reinforcements through portals it would probably not by for the player (even if you keep clearing triffid hearts I doubt that a house could be convinced too send a entaire army after just one or a few creatures dangerous as they might be). You would need too build a faction of several hundred people that is especially well equipated and organized so that it can hold down territory that the triffids want. Otherwise it isn’t worth the resources of sending a army accros dimentions. Much more effective too simply send a hunting squad after you of progressively larger size and dangerous drones.

Much more likely is that they send a army through too deal with the either the fungus getting out off control or the zombies becoming too much off a threat. Would be a nice organic way too have the different factions keep eachother in check and divert their attention away from human survivors though.

What if factions had their own way of creating portals to their respective dimensions? They made it here, so they clearly have the technology for dimensional shenanigans. As an emergency or expansionist measure, they could open a short-lived call to arm or spend months growing/building a structurally sound gateway (depending on faction and situation). Your map would show the portal event to either warn you to stay away, or to let you run in there with a shotgun to shut down the operation before it even begins. Of course, along with the ability for enemies to open portals should be the ability for the player to close portals. This could be a special gun or grenade that “blends” dimensional fabric in that tile momentarily, disrupting the delicately balanced conditions needed to maintain the portal and violently flinging anyone on the tile away. Ideally it would be high-skill, expensive, replenishable, and need some tool from a lab or Exodii mission.

The Triffids:
The Triffids are structured. They have a leader, a goal, and various carefully engineered servants. Kevin seemed to be in support of culturally expanding Triffids with new plant-based buildings and quests, so they definitely have a social structure.

  • Trifid Gate: After sufficiently scouting out the local area or encountering a concerning enemy force (Mycus, large hostile human camp, after surviving an attack on “Triffid HQ”, etc.), the Triffids have decided to call in the next wave of plant-based colonizers. You see (from the overmap) a quartet of tree trunks reaching towards the sky and spiraling together in to a single point. Over the span of two months, a Triffid Gate will be constructed in the area between the four trunks. Small transport drones will be sent out across the surrounding area to gather organic material for the project (perhaps with squads similar to Bioshock’s Big Daddy & Little Sister system). This could be limited to only have a chance to happen in spring to make Triffid groves easier to monitor. If a Triffid mission system is developed, there could be transport drone escort missions or rewards for delivering organic material.

XE037 & Undead:
XE037 is an intelligent extradimensional force with a mastery of dimensional rifts and Lieutenants & other intelligent minions at it’s disposal. Perhaps some of XE037’s more powerful minions have limited dimensional powers themselves.

  • Storm Heralds: From within the largest Wandering Hordes comes Storm Heralds. They resemble both shocker zombies and necro-boomers, but energy courses within them rather than around. They play the important role of securing victory against larger interdimensional threats. If destroyed, they cause a large explosion which tears nearby creatures to mincemeat and creates a short lived shimmering portal that summons various Netherworld inhabitants, severely crippling the horde. If an enemy gets too close or they see enough of the horde die (based on the sum of their individual difficulty number), they take 800 move-points before releasing a shockwave that knocks creatures five tiles away and creates a Decaying Rift, a week-long portal that lets the evolved armies of The Blob’s previous conquests join the invasion.
  • Zombie Scientists: They have “a glimmer of awareness - not a human awareness, but something more sinister”, which I interpret as meaning that they are being passively guided by the intentions of The Blob. When first alarmed, they would scan the nearby area and run to a terminal if one is found. If they reach the terminal, “you hear rapid clicking” and have 300 move-points before “you here blaring alarms” and portals start appearing on nearby walls. The portals would be from highly-experimental human tech with only a touch of XE037’s influence, so they are all short lived (4 hours?) and probably not all leading to one of The Blob’s dimensions. If you’re lucky, the various factions popping out of the unstable portals will kill each other off. If the zombie scientist does not detect a terminal when you alarm them, they’d just rush at you with murderous intent as usual.

The Mycus:
I don’t see the Mycus using portals. They are a nearly unthinking biological wave that spreads outwards for the sole purpose of being all encompassing. However, with their replicative abilities reduced they’ll need a way to expand their ranks. The Mycus must grow.

  • Throbbing Lumps: A growth near the boundaries of Mycus territory to expand their claim on everything. If there is a X(96?) long line of Mycus tiles in a direction and no other Throbbing Lumps in a radius of X, spawn a Breather-like creature that summons spore clouds and fungaloid sporelings. If the Throbbing Lump is destroyed, a wave ripples outwards and all fungal tiles within X/2 tiles are destroyed. Fungal creatures on the tiles as they are hit by the wave lose 1/3rd of their health. Throbbing Lumps are marked on the map if you see them. Note: Overmap tiles are 24x24 player-tiles each. As a side note, myci can be decommissioned and harvested for valuable fluid sacs and fibrous stalks, which are repurposed for vegetables and plant fibre. I propose letting the player grow Lumps by planting Marloss/fungal seeds, which are only found in fungal towers. Being able to grow a Lump in a premade trap hall to farm supplies would give players a reason to directly attack the Mycus other than to join them or tediously purging their presence, rather than just avoiding the area.

The Exodii:
Portals are their thing. They exist because of portals. Others adopted portals. The Exodii were born through it, molded by it. Even so, their portals are intended as an escape route for when creatures evolve or amass beyond what we’re seen yet. If you befriend them and engage in trade, maybe they’ll sell you some old models or blueprints.

  • Intradimensional Bridge: A structure that permits instantaneous teleportation to another Bridge in this dimension. The Exodii will prioritize their construction immediately after securing the area where they dropped/landed. This will allow travel between Exodii camps that have them set up. They’re still working on interdimensional travel, but even our scientists figured out basic intradimentional travel in the relatively short time they had.
  • Interdimensional Bridge: The same model of Bridge that they used to get here. Building these is a low priority and they are left inactive, but they are built anyways in case a quick escape is needed. The controls are foreign and hopelessly complicated, but every member of the camp is taught how to operate them so survivors can escape a freak accident no matter who is killed. Using these Bridges consumes rare materials, causes them to break down shortly after use, draws the attention of dimensionally sensitive creatures, and strengthen the fabric of reality in the area / makes local teleportation more difficult. To befriend the Exodii, earn their trust, be taught their technology, and be accepted as one of their own only to paint a target on their back and leave them in a portal dead-zone after using their only means of escape would be a betrayal of the highest order.

Humans, Insects, Mutants, etc. :
No portals. Despite being significant factions, there’s no reason they should have portals. Humans hadn’t really figured them out, insects are dumb animals, and the more feral mutants are just a step above animals. However, the occasional rare dimensionally-oriented weapon drop seems reasonable enough.

  • Anti-Portal Gun: Although the concept was already in development, the models hastily produced and distributed during Year 0 by the few living scientists to the fewer remaining generals to the practically extinct armed forces were little more than polished prototypes. Despite their expensive repair costs and tendency to decay on use, they achieved their goal of reliably blending dimensional fabric from a safe distance. “Blending” in a similar way that a kitchen blender breaks up large chunks to create a smooth mixture, the APG stirs the targeted fabric to disrupt the conditions needed to maintain the portal and leaves behind the usual stable reality. Could be acquired through military loot, labs, or trading with Exodii.
  • Disruptor Grenade: Spawned from a general’s desire for a stronger blast, a malfunctioning APG prototype, or maybe both, the Disruptor Grenade is a larger radius and faster-to-use dimensional disruptor with a lower energy cost but also far less efficient material consumption. With a radius of 6, no direct damage, and a ridiculous knockback that could send creatures flying across overmap tiles, Disruptor Grenades are ideal for collapsing portals without a clean line of fire, freeing yourself from being cornered, or making more…daring… escapes by blast jumping with the shockwave itself.
  • Rift Spear: Less of a ‘spear’ and more ‘experimental danger on a long stick’ designed to keep the user as far away as possible, the Rift Spear is the creation of a dimensional scientist’s desperate efforts to fend off the dangers associated with their line of work. Fragile weapon. Reach2. Recommended to be used on empty tiles not adjacent to user. On use, create a cloud of tiny dimensional rifts around the zappy end with a chance for it to spread to adjacent tiles (like a small SHOCKSTORM). The cloud lasts for about 300 move-points. Walking in to the rifts causes very high damage and knocks the target backwards. Intelligent creatures are frightened by and stay away from rifts. A rift cloud forming over terrain or a creature deals absurd damage. Rift clouds destroy weak terrain and damage moderate strength terrain (wood).
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