How do I turn JSON edits into a mod that can be installed and loaded?
Generally best way is to keep it in the data/mods folder and add a modinfo file. You’ll see modinfo files in all the mod folders.
ground_natural_light_level is equal to sunlight + weather modifier (with a low cap of 0). Night with no moon has 1 light. Snowstorm is -55 light.
So calculations look like this:
ground_natural_light_level is max( 0, 1 - 55 ) = 0
Solar efficiency is 111 * 0 / 60 = 0
For a best case scenario (sunny daylight) it should be:
ground_natural is DAYLIGHT_LEVEL = 60
Sunny weather is +20
So solar efficiency is 111 * (60 + 20) / 60 = 148 epower per turn = almost 0.4 of a battery charge per turn.
Is there a tutorial anywhere?
Ah, thank you for applying the tentacles of insight. owo
And…the wiki should, but might be outdated.
Where are these anyway? The military outposts I’ve searched recently have been as they’ve always been, with just a few milspec turrets.
I just cleared out a military outpost, it has a plutonium generator, 4 searchlights (1 in each corner), and 8 mil-spec turrets
I haven’t contracted radiation poisoning even though I smashed two of the lights after I carefully grenaded the turrets, AND deconstructed the generator. Did you take the mini-reactor with you? I dragged it to the Holy Roller before deciding I just wanted to keep the cells, or maybe I got lucky.
EDIT: Also, do the EATEN_HOT and EATEN_COLD tokens clash? I really want to be free to enjoy hot OR cold tea. o3o
Is there a way to remove leather patches added by the tailors kit? I ask because i read on the github that adding leather removes the layers easily flag.
Build a homewrecker - you’re guaranteed to get the minimum materials you need, though if you have to make the string from thread from rags, it takes just over 24 hours… with very little food, and then you have to bash the wall down, so you can’t be weak from hunger…
But if you find some thread (common), a few short and/or long strings (less common but not rare), or a ROPE (JACKPOT), you’re good. Don’t forget to unload all the extra sewing kits you’ll find!
You can also hope for a teleporter, which is again up to luck but something you stand decent odds of encountering in a lab.
If you have at least one skill level, or two, on trapping, you can try disarming one of the teleporter pads. A bit wasteful if you use the points at character creation, in any case.
That’s an option too, yus. owo
Also, on the logistics of surviving in labs until you procure an escape method, characters with the Psychopath trait give zero fucks about eating raw human flesh. The elevator rooms in particular seem to always generate a couple of human corpses to butcher.
[quote=“Random_dragon, post:7933, topic:42”]That’s an option too, yus. owo
Also, on the logistics of surviving in labs until you procure an escape method, characters with the Psychopath trait give zero fucks about eating raw human flesh. The elevator rooms in particular seem to always generate a couple of human corpses to butcher.[/quote]
I prefer cannibal plus psycopath, for the maximum amounts of zero fucks.
And usually there’s some hotplates lying around for cooking. If no hotplates exist, just select an empty room, light a fire in one corner and start cooking with a skewer in your inventory. Then close that door forever.
If you can get an NPC to join you underground, the easiest way to kill them is to push them into a dissector once or twice. Handy if they have shotguns. If you have the night vision trait, that gives you enough range to kill a riot bot before they open fire on you usually.
Bio-operators can also be easily killed with dissectors as well. Usually you can see them from far away since they glow like shocker zombies. Use a flashlight to get their attention and lure them into a dissector. Usually they won’t be killed in one shot, so once they step into a dissector, turn the flashlight off and lure them into the dissector again.
In general, if you find a shotgun from an NPC drop, you have a decent chance of being able to reach the bottom floor of labs, and clearing out the loot room.
As I re-discovered the hard way, Psychopath does NOT protect you from food parasites.
Fire abuse means you can still cook your creeps though. I don’t bother with cannibal because, aside from corpses, NPCs are very rare unless you turn dynamic NPCs on.
[quote=“Random_dragon, post:7935, topic:42”]As I re-discovered the hard way, Psychopath does NOT protect you from food parasites.
Fire abuse means you can still cook your creeps though. I don’t bother with cannibal because, aside from corpses, NPCs are very rare unless you turn dynamic NPCs on.[/quote]
True that.
I am wondering what is the use of knowing atmospheric pressure from a barometer?
I would assume for predicting weather, but that’s assuming that weather chances are calculated in advance. So, unsure. If not it might just be only a nifty thing that’s only useful for debugging.
I would assume for predicting weather, but that’s assuming that weather chances are calculated in advance. So, unsure. If not it might just be only a nifty thing that’s only useful for debugging.[/quote]
Or something planned I do not know.
While I’m at it…the NPC spawn multiplier doesn’t affect static NPCS, does it? ;w;
Not that I know of the static npcs are hard enough to find for me already.
Hmm. I should test it with static NPCs and the spawn rate at the max.