Tips, Tricks, and Newb Questions!

Yes it would make charge, though don’t really know what you would do with that charge, but i think it would be usefull if vehicles are adgjacent you could just do a connect vehicle option…

also does anyone know the benificial affects of a glowing urchin… my char can easly handle the attention with a spoon but is there anything other than just glowing.

Remove the charged battery and stick it in your vehicle or lighting rig. It holds the charge when removed, I’m pretty sure.

Anyway I have an annoying problem. Namely I ran out of salt/seasoning etc.

I don’t suppose there’s a way to craft it? I need it to make sausages etc.

Artifact effects and wahtnot are all randomly generated. I believe there is a list of potential things it could do on the wiki page, if you want to check that.

Well, at least it isn’t realavent anymore, accidently forgot to drop a c4.

What exactly does the automated gas stations mod do?

Makes you pay for gasoline (its very expensive).

Makes you pay for gasoline (its very expensive).[/quote]That’s odd, I don’t think I’ve had to so far. Is it only for certain kinds of gas station?

Yeah it just spawns another type of gas station which is just a bunch of pumps, paystations, some vending machines and an ATM.

Makes you pay for gasoline (its very expensive).[/quote]

Not as expensive as it first seems. The cost quoted is per volume unit, not gasoline-unit.

by looking at the makefile i got curious:

what happens by building with RELEASE=1?
from the makefile i guess it’d take more time to build since there would be optimizations in the code (stripping of unnecessary things etc.)
is the product noticeably faster though?
are the distributed experimental builds built with this on or off?

It depends on your particular computer whether the increase in speed will be “noticeable”. Personally I could probably slow down Cata by 50% and I still wouldn’t be able to notice a difference, but I know there are people out there who are already noticing lag on the current, already optimized stable versions.

As for the experimental builds, I don’t believe they are built with RELEASE=1, just the stable builds.

What program do you use to view the coding files? for windows

@Catfoodbob: i used vim since i’m on linux, but i’d suggest your text editor of choice.
a good choice for windows is notepad++

@i2amroy: ty for the reply. For me the game can be very laggy at times, hoarder that i am.
I have noticed that closing and reopening the game (not just save/reload, but quit) helps short-term.
I always self build experimental and weren’t aware of the optimization flag.

I will try it for the next time i build the game.

You should probably download code:blocks.

Make sure to use the option that includes the compilers and not just the IDE.

That said I’d recommend using Notepad++ for most of your editing even with Codeblocks. The editor in code blocks is nice for quick debug changes, but I’m not the biggest fan of just using it for large scale editing.

If I am on fire, can I put myself out with a fire extinguisher to prevent death?

Also, sublimetext 3 is amazing for coding. I used notepad++ before I was introduced to it.

Yes, or just wait and it will go out, still might die though, a strength 13 char I had survived being on fire but was still very, very jacked up.

Now that i do have the Notepad ++ where would be a good starting point to learn the language and such that is used for it, as you see, i have absolutely no clue as in what to do with it. and what languages do you people know, just want to know you know?

also any good books that i should look for on it.

What’s the best way to survive seeing a tank drone? I immediately took good drugs and ran like hell, but it’s got too much dakka.