Crit chance will be pretty irrelevant because in the current meta you never really rely on one-hit-shots in ranged combat.
I mean, the very defining feature of ranged builds is that they can keep their distance and keep taking shots. That’s what they do. So one-hits are nice, but they don’t make or break a ranged character.
Now, attack speed in melee is very different, because fast attacks will allow for a hit-and-run tactics. Ranged already has in-build hit-and-run, simply by being ranged.
Also, for dex, it can really work to scale the effectiveness of vehicle turning with dex. So low-dex char can still use a vehicle just fine out of combat, but can’t turn it very fast (crucial in combat). While high-dex will be able to turn very fast, even in combat, giving even more options for hit-and-run.