Making glares less annoying

It’s just another day, and you walk outside to go huntin-

“The glare makes it hard to see!”

Uh, okay. I’m just gonna go ki-

“The glare makes it hard to see!”

Alright, I get it, the gl-

“The glare makes it hard to see!”
“The glare makes it hard to see!”
“The glare makes it hard to see!” x3

SHUT UP YOU DAMN SUN I DON’T HAVE ANY SUNGLASSES

In other words, glares are bloody annoying to see filling my combat log.

Rather than the current way it’s handled (which is odd), in that being in “sunny” weather gives you a glare effect for 3-5 turns or so then leaves, only to come back (which can lead to an odd situation with a temporary glare while indoors), why isn’t it instead just “being in outside in ‘sunny’ weather gives you a glare until sunglasses/appropriate hats are worn or you go inside?” This would make it less annoying, and it would also make it so that the perception wouldn’t flicker back and forth repeatedly (which, at one point, made some landmines flick back and forth from being mines to being dirt, which I found pretty funny)

Agreed - glare is ultra annoying at the moment until you find sunglasses/hats. I would rather a glare status which (whilst randomly occuring in sunny weather) stays or is absent for longer, as currently it’s just message spam, and then quick random changes.

I agree that glare should never happen indoors.