Not the ones I thought. Wonder what recipe I was thinking of that always has me running around looking for a crucible midgame?
Either way, I can’t imagine what you can do to steel to make it more useless than the mangled assorted steels that scrap metal currently is.
That was just an example though. There are plenty of other things you can craft that really shouldn’t be destroyed if you mess up. Things like the tools in a toolbox, the baseball bat in a barbed wire bat, or probably some other stuff I can’t think of. And it still makes sense that not all of the materials would be destroyed. It would probably make more sense if recipes were divided into sections (eg. sew torso, sew left arm, sew right arm, sew hood, attach pockets, attach zipper) and each section had certain components assigned to it. Each section could have a check, and if you fail a check you fail that section, but would only lose some of the components, or only the components involved in that section.
It would make recipes far more complicated, but I think it would make crafting and grinding a bit more interesting.