I find the character creation for this game a bit dry. I would like to suggest a new method. If any of you have ever played Twilight 2000 or Mech Warrior, you may be familiar with what I’m about to suggest. It makes character creation a more complex process but leaves you with a character that has more character.
General Summary: Each character goes through stages in their life. At each stage you must make a choices as to what path you wish to follow. The more paths you choose the more skills/stats you gain, but as you age you get penalties to stats. Each path you choose will give a list of allowed skills/stats to raise.
Example:
First Stage: Origin
Choose where you come from. The country, the city, overseas, etc…
Country: You are from the sticks. You did most of your growing up surrounded by forests and nature, well away from the crowded city streets.
Survival: 1
Guns: 1
Strength: 1
Dexterity: 1
Teen Years: Going to High School you learned many things.
Mechanics: 1 (shop class)
Strength: 1 (sports)
Rifles: 1 (ROTC)
Young Adult: What you do immediately after High School.
Enlist: US Army
Basic Training:
Rifles: 1
Strength: 1
Dexterity: 1
AIT: 11B Infantry
Rifles: 1
Strength: 1
Dexterity: 1
Trait: Body Armor Training: You trained in body armor and are used to it’s encumbering effects and are thus move slightly easier in body armor. (-1 encumbrance on all limbs)
Adult Life: What you did for a living.
Tour of duty: Iraq
Rifles: 1
Strength: 1
Dexterity: 1
Dodge: 1
5% chance to lose random limb. (Cybernetic replacement? Standard replacement? Cloned replacement?)
As you can see this system would be intense to build, but I think it’d keep things interesting. 