I wasn’t projecting. That is for the actual game developers and coders to do, they create the game and give the options to play it the way they want it played.
I have seen quite a few threads pop up here in suggestions though, where an idea gets tossed around and then snowballs into making something that isn’t too broke, overly complicated and unbalanced. My initial post in the thread was basically, “why create a complex point-system to buy starting skills when you can do it already by either, (a) choosing a profession, or (b) just changing the options to give you however many character-creation-points as you want so you can buy your skills”. I posited that maybe just removing the skill page and balancing professions better for the point cost would work instead of requiring a whole remake of the character creation system.
If you want huge tailoring skill to start, then choose “Tailor” as a profession, or just give yourself the extra points for the skill using the options menu. You can do that with the tools in game now. If stuff is made TOO complex, it’ll turn away new players as they get overwhelmed. Also, In rogue-likes you’re supposed to die often; I fear having a character creation screen that takes me a while to get through. lol
Oh, and I have no issue with people grinding skills (and yes they’ll do as they please regardless). A more complex character creation system was being discussed here, and it was mentioned that giving a bunch of points to buy skills at the start would allow people to avoid grinding. … my point was, I have never felt forced to grind. I’m a somewhat experienced player, that doesn’t feel forced to do what it was you said this new-fangled system would save us from. Books make grinding a thing of the past, thankfully.
So it feels like making a complex system to fix a problem that doesn’t exist. If everyone was forced to spend an hour of real-life time grinding skills to be able to raid the first house they find, then obviously something needs to be looked at. As it is now, the tools we have seem to accomplish what already works. 