Best way to level ____ Skill

This is a revamp of an ancient thread which I am going to fill in… later
Original Thread
[center]Edits: 6[/center]Status:Only a few cheat sheets started!
[size=8pt](skills alphabetically listed)[/size]

As with all ranged fighting skill, archery basically just boils down to shooting, alot. Preferably at living targets to increase XP gain speed.

0-2?: good start is a slingshot, rocks are fairly plentiful and easy to craft into pebbles, won’t do alot of damage, but it’ll get your skill heading in the right direction.
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

Overall: Your best bet for bartering is to get training from NPC’s or reading a book, you can always just do meaningless trades back and forth till the sun goes down, but those are about your only options.
0-?: >insert a book named…< here
?-?: >some other book here<
?-?: >yet another book here<
3-4:
4-5:
5-6:
6-7:
7-8:
8+

not alot to say for this one. Brain some creatures.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

Computers is a tricky skill, one of the few with not alot of training potential. Boils down to books, NPC training, and grinding away at hacking computer systems, hopefully without tripping (too many) defense systems.
0-?: >book<
?-?: >another book<
?-?: >expert book<
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1:Once you have a screwdriver and a hammer, start dismantling all the furniture you want pieces from instead of smashing it.
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1:Start a fire or other heat source, empty tin can and boil water to freshness and cook meat
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

Chop some “living” stuff up.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

Overall: As with all fighting skills the only way to level besides training and books is to fight something. Your best option is going to be to find a weak creature that doesn’t have any way to outright kill you whether or not you win the fight (poison, infected bite, fire, acid etc…) then just tank some hits while your character gets better before finishing it off and going home to heal up. If you get to hurt (but not mortally wounded or anything broken) the best easiest way to heal is sleeping. If you think your going to get cut up try and keep your ‘health’ stat high with good foods so you don’t get infections (as much)

0-2…3?: Fight broken cyborgs, found in top level of labs. They do low damage and aren’t too fast.
0-4: Fight boomers. They do low damage, and unlike other zoms DON’T BITE, meaning no threat of infected bites.
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

Leveling methods: Read, training, do.
Driving is an easy skill to deal with, just hope in a vehicle and drive at low speeds untill your character is good enough to not lose control of the vehicle. Due to the ease of grinding this skill, it is probably the biggest waste of potential NPC training available. In other words: Never tell an NPC to train you in driving when you can have them train you in ANYTHING else, books are also almost a complete waste, though especially for players new to cata driving, getting past having to worry about your character losing control while you are still learning the controls is certainly understandable.
0-?: >book<
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1?: breakdown and rebuild flashlights, you may lose a few valuable pieces (early game valuable) to failures but it’ll get you to higher levels.
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

As with all ranged fighting skills the only real methods are training, reading, and shooting random things…preferably moving.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

read, train &/or fire at any random thing from that spot on the ground, to that obnoxious squirrel over there. BUT! Be carefull when training this one. Make sure you have a nice open shooting lane. The last thing you want is to spend so much time getting this far only to have your character accidentally miss and shoot the tree next to you instead of the spore 12 tiles away. Or successfully shooting the child zombie 2 tiles away…only to be killed in the ensuing explosion/inferno.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

literally fire any ranged weapon at anything. Books and training are nice too. As with all ranged fighting skills:
Firing at random spot on ground: some XP.
Firing at living thing over there: more XP
accurately hitting that living thing over there: most XP
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

Mechanics is a little tricky to get started, but once you have a few levels (and ever increasing supplies) becomes infinitely simpler to level until you have to install/uninstall your 4th+ motor on the same vehichle to get any more XP, but at that point your just leveling mechanics for shits and giggles anyway, so who cares.

to get through those few critical but tricky levels your best bet is the soldering iron, by reinforcing any metal/kevlar/plastic item. Easiest with metal, since there are so many of them and scrap metal is plenty enough (you can’t reinforce the scrap metal itself though).

mechanics is also trainable by using lockpicks too, but it can be difficult to find enough locked doors to get much XP.

0-1?:Disasemble mufflers. Once you have a hacksaw or other metal cutting implement, run down ANY road and {B} butcher mufflers you come across.
0-?: while holding a makeshift crowbar {e} examine sealed crates. Using a crow bar on doors will have the same effect.
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

[spoiler=Melee:] hit stuff with any weapon (including fists) thats not ranged. most useful in combination with martial arts, good weapons, or both.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

All Levels:
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

verification needed
if inflicted damage is a factor in learning, you might want to consider beanbag ammo. Shotguns being the high damage guns that they are tend to kill targets quickly, leaving little chance for follow-up shots, meaning less training opportunities. In that sense beanbags might make better training ammo, since they do less damage, providing more training. Birdshot rounds, too. Alternatively, you might pump all your beanbags into a lone brute and watch it stumble helplessly, or a hulk, assuming hulks aren’t immune to beanbags. Later on you might need to use slug rounds and a shotgun modded with a rifled barrel, since AFAIK range is a factor when developing shooting skills. This is all highly hypothetical. Getting shotguns to 8 doesn’t require any special tricks, and can be done with just buckshot in a nice time frame.

talk to people. One of the hardest (along with barter) skills to level up. Best bet is books, and training for early levels.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

0-?: Search ALL the shrubbery. This can also give helpful trinkets, especially if you are desperate for water containers. tends to be a good Idea to search during a variety of seasons, especially non-winter seasons if you want loot, especially food loot.
0-1:
1-2:
2-3:
3-4:
4-5:If you have the ‘More Survival Tools’ Mod turned on: find yourself a nice wrecked vehicle or other good source of scrap and build a bunch of ‘ember carrier’ s.
5-6:
6-7:
7-8:
8+

0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

  Overall: First priority for tailoring skill, no matter your level, is to make any clothes that you NEED and making them fit (if found instead of made). Reinforcing them can wait untill you hit a slump (such as level 4 if you don't have much in the way of leather yet). If you end up with too much of something and need more rags, {B} break down old clothes and cloth items you don't need, smash beds or better yet disassemble {* [sub]>[/sub] a} them with a hammer and screwdriver.

[center][left]
All:
0-1: Turbans, Foot-wraps, and Hand-wraps make for some of your only options for clothes. Repair and reinforce as NEEDED. should only require you to make a few items before you get to level 1
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+
[/left]

[size=8pt]OR[/size]

[spoiler=Raw Leveling][left]

0-99: Thread Reinforcement - This is a little bit cheaty, and VERY time consuming (IRL, not in game) but you can reinforce your thread one at a time, giving you a rather minimal amount of XP

0-99: small string/long string - same concept as the above method, but instead of thread, you reinforce small strings, then use them to craft a long string, before foreseeing the long string, and Disassembling it back into a small string. At which point you start all over again and reinforce the small strings and repeat until boredom or ingame reasons forces you to do something else.
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+
[/left] [/spoiler][/spoiler]

All: Anything will do. Throw rocks at bushes, or anything target-able, if nothing target-able is available just throwing will still level you.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

avoid disarming explosive traps until you feel confident in your ability to take them on, or you might find yourself dead because you thought it would be a great idea to disarm a live mine instead of grinding your way up a little farther.
0-1:nail-board traps. Try not to use up to many nails that you might need for other more important early game projects, but once you have a hammer and screwdriver you should be able to get plenty more by disasembling all the wooden furniture and crates.
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

[spoiler=Unarmed Combat:]… punch stuff.
0-1:
1-2:
2-3:
3-4:
4-5:
5-6:
6-7:
7-8:
8+

[/spoiler]

Focus is IMPORTANT, and one of focus’s largest contributors is moral. Keep that moral HIGH.

Best way to maintain High moral = MP3

When skilling various ranged weapons throw away the ammo/weapons with higher dispersion first, try not to waste your accurate ammo on lower levels unless you have no need to worry about ammo stores.

Books & NPC’s are the best way to level quickly, use at every opportunity, but don’t waste time reading for only the recipes if you can craft them into memory instead.

{ } = hotkey path to follow (or sometimes just path in case of no hotkeys in menu)

= the hotkey >

[sub]>[/sub] = do ___ THEN FROM SUB MENU DO ______ (used to navigate strings of menus, sub menus sub sub menus, etc.
∫---------------------------------------------------------------------¬
| Example: {a [sub]>[/sub] matchbook [sub]>[/sub] a} = press a, choose matchbook, press a again (resulting in
| using the matchbook to start a fire)
|

while: {* [sub]>[/sub] >} = (press *, press >) (resulting in building a Bench from construction menu)

After you get some levels in fabrication and marksmanship, crafting ergonomic grips can be a cheap and easy way to get 2-3 more levels out of fabrication, I recall.

I’ve not updated in a while… Ill have to check that out next time I play an updated game

There was that recently discovered trick regarding tailoring. I half-expect it to be removed due to being exploit-y, but one could in fact practice their tailoring on a single piece of thread, as it’s material is technically fabric and thus a valid tailoring target.

you’ll have to explain that one better I am not familiar with that one.

A few notes:

  • Having Focus up is important. High Focus = faster learning. In that sense the question might become “What are the biggest Morale boosters?”
  • Focus seems to go down fast when combat skills are used. Try not to fight too much or too often.
  • Use weapons/ammo with the smallest Dispersion stat. The higher your skill goes, the higher bullet accuracy you need in order to improve further. You can safely use the crappy inaccurate ammo early but switch to better ammo later.
  • Focus can be gained quickly back just by listening to music for 30-60 minutes, basically for the duration of a few cooking or crafting tasks.
  • If fast learning is your thing, then you might want your character to have some of the relevant traits: Fast Learner, Fast Reader, Optimist… anything else?
  • Full-auto weapons with high burst-fire bullet count can net you a heap of points in just one burst when surrounded by multiple zeds. P90 = 20 bullets / burst. Can anyone think of any other similar automatic weapons?
  • NPCs can teach you skills as quest rewards. Potentially very fast and exploity. Got my bartering from 6 ->10 after four fetch-quests, all in the same day. The kicker? That NPC was the refugee center nurse!
  • Attempt crafting tasks that are more difficult than you are capable of doing, let’s say 1 level above your reported skill level. Just be prepared to fail, sometimes wasting the ingredients.
  • If you’re willing to grind for points en masse, you should be willing to just save time and use debugging tools to give yourself the points you want, and throw away the resources you expected to lose (with 20% interest, you filthy cheater).
  • Since skill increase through repetition often requires materials, start collecting materials early. On the other hand disassembly can get you your parts back. Power stations and their structures can be deconstructed for unending electronics parts. Wrecked cars (all parts color-coded grey) can be blown to million junk metal pieces with just one charge of explosives, set down in the middle of the wreck. A single tree, in turn, can produce nearly 300 two-by-fours. Chop down the tree, saw directly to planks. Beds can be smashed or deconstructed to a heap of rags. For threads, collect all cottons balls and threads you come across from day 1. Cotton balls can be turned into threads fairly fast.
  • For Dodging, I might suggest wearing decently protective armor (but not too encumbering) and then fighting a legion of weak creatures, such as zombie children. A little later you might need faster creatures to attempt to touch you in order to improve the skill.
  • If maximum learning speed is the objective, then find all the right books ASAP, since reading is the fastest possible way (outside NPC teaching). Scour through mansions, schools, libraries, bookstores as fast as you can.

a short rope is a great source of threads, it can be disassembled into long strings, which can disassembled into small strings (which are great since they have no volume) which then can be disassembled into threads. All this pretty fast.

At a later tailoring level, short ropes are craftable from 30 rags, this can be abused to turn rags into thread much faster than disassembling them.

training tailoring to about lvl 3 is fast once you have some threads and a neede, just start reinforcing the thread piece by piece.

I thought you couldn’t reinforce thread
huh Adding it

[quote=“BeerBeer, post:6, topic:10133”]A few notes:

  • Having Focus up is important. High Focus = faster learning. In that sense the question might become “What are the biggest Morale boosters?”
  • Focus seems to go down fast when combat skills are used. Try not to fight too much or too often.
  • Use weapons/ammo with the smallest Dispersion stat. The higher your skill goes, the higher bullet accuracy you need in order to improve further. You can safely use the crappy inaccurate ammo early but switch to better ammo later.
  • Focus can be gained quickly back just by listening to music for 30-60 minutes, basically for the duration of a few cooking or crafting tasks.
  • If fast learning is your thing, then you might want your character to have some of the relevant traits: Fast Learner, Fast Reader, Optimist… anything else?
  • Full-auto weapons with high burst-fire bullet count can net you a heap of points in just one burst when surrounded by multiple zeds. P90 = 20 bullets / burst. Can anyone think of any other similar automatic weapons?
  • NPCs can teach you skills as quest rewards. Potentially very fast and exploity. Got my bartering from 6 ->10 after four fetch-quests, all in the same day. The kicker? That NPC was the refugee center nurse!
  • Attempt crafting tasks that are more difficult than you are capable of doing, let’s say 1 level above your reported skill level. Just be prepared to fail, sometimes wasting the ingredients.
  • If you’re willing to grind for points en masse, you should be willing to just save time and use debugging tools to give yourself the points you want, and throw away the resources you expected to lose (with 20% interest, you filthy cheater).
  • Since skill increase through repetition often requires materials, start collecting materials early. On the other hand disassembly can get you your parts back. Power stations and their structures can be deconstructed for unending electronics parts. Wrecked cars (all parts color-coded grey) can be blown to million junk metal pieces with just one charge of explosives, set down in the middle of the wreck. A single tree, in turn, can produce nearly 300 two-by-fours. Chop down the tree, saw directly to planks. Beds can be smashed or deconstructed to a heap of rags. For threads, collect all cottons balls and threads you come across from day 1. Cotton balls can be turned into threads fairly fast.
  • For Dodging, I might suggest wearing decently protective armor (but not too encumbering) and then fighting a legion of weak creatures, such as zombie children. A little later you might need faster creatures to attempt to touch you in order to improve the skill.
  • If maximum learning speed is the objective, then find all the right books ASAP, since reading is the fastest possible way (outside NPC teaching). Scour through mansions, schools, libraries, bookstores as fast as you can.[/quote]

The pneumatic assault rifle has been amazing at increasing rifles skill late game. Accurize it, add an ergonomic grip, rifle scope, and adjustable stock and both sight dispersion and dispersion will be zero. No recoil as well. Rapid blowback will increase dispersion, but adding a tuned mechanism puts it back to zero.

So far, I’m killing nearly everything, and rifles went from 11 to 15 in a pretty short time, and still increasing.

As for NPCs, you don’t need to do quests to get them to teach you. Give them items that’s higher than the cash they have, and they become completely willing to teach you. Once they teach you a skill, tell them to guard the position, and wait around 8 hours and they’ll teach you a skill again.

Dodging: the broken cyborg is pretty good - it stinks at combat, but it’s a pretty safe way to get to level 2 or 3 dodging (forget which).

However, hands down, my favorite way is the boomer. It does VERY low damage and doesn’t bite, so you won’t get any infected bites. Lure one away on it’s own, then sit and let it swing at you until you get to level 4 dodging (that’s as high as you can get from them). Easy, easily available, nearly painless, doesn’t hurt your armor much, if at all.

[quote=“Azrad, post:9, topic:10133”]The pneumatic assault rifle has been amazing at increasing rifles skill late game. Accurize it, add an ergonomic grip, rifle scope, and adjustable stock and both sight dispersion and dispersion will be zero. No recoil as well. Rapid blowback will increase dispersion, but adding a tuned mechanism puts it back to zero.

So far, I’m killing nearly everything, and rifles went from 11 to 15 in a pretty short time, and still increasing.

As for NPCs, you don’t need to do quests to get them to teach you. Give them items that’s higher than the cash they have, and they become completely willing to teach you. Once they teach you a skill, tell them to guard the position, and wait around 8 hours and they’ll teach you a skill again.[/quote]
Whoa! o_O. Ok. Sounds awesome.


Pistols: The most accurate pistols (calibers) I know are FN Five-Seven (5.7mm) and H&K UCP (4.6mm). Fully modded LACP laser pistol might be nice, too, since ammo for it is basically infinite.

Shotguns: Since I’m unsure if inflicted damage is a factor in learning, you might want to consider beanbag ammo. Shotguns being the high damage guns that they are tend to kill targets quickly, leaving little chance for follow-up shots, meaning less training opportunities. In that sense beanbags might make better training ammo, since they do less damage, providing more training. Birdshot rounds, too. Alternatively, you might pump all your beanbags into a lone brute and watch it stumble helplessly, or a hulk, assuming hulks aren’t immune to beanbags. Later on you might need to use slug rounds and a shotgun modded with a rifled barrel, since AFAIK range is a factor when developing shooting skills. This is all highly hypothetical. Getting shotguns to 8 doesn’t require any special tricks, and can be done with just buckshot in a nice time frame.

Submachine guns: I’m currently popping and spraying around with a fully modded P90, including a .22 cal conversion kit, and LR ammo. Low recoil, dispersion 0, and the ammo seems to be everywhere. Downside is little to no armor piercing capability.

[quote=“BeerBeer, post:11, topic:10133”]Whoa! o_O. Ok. Sounds awesome.


Pistols: The most accurate pistols (calibers) I know are FN Five-Seven (5.7mm) and H&K UCP (4.6mm). Fully modded LACP laser pistol might be nice, too, since ammo for it is basically infinite.

Shotguns: Since I’m unsure if inflicted damage is a factor in learning, you might want to consider beanbag ammo. Shotguns being the high damage guns that they are tend to kill targets quickly, leaving little chance for follow-up shots, meaning less training opportunities. In that sense beanbags might make better training ammo, since they do less damage, providing more training. Birdshot rounds, too. Alternatively, you might pump all your beanbags into a lone brute and watch it stumble helplessly, or a hulk, assuming hulks aren’t immune to beanbags. Later on you might need to use slug rounds and a shotgun modded with a rifled barrel, since AFAIK range is a factor when developing shooting skills. This is all highly hypothetical. Getting shotguns to 8 doesn’t require any special tricks, and can be done with just buckshot in a nice time frame.

Submachine guns: I’m currently popping and spraying around with a fully modded P90, including a .22 cal conversion kit, and LR ammo. Low recoil, dispersion 0, and the ammo seems to be everywhere. Downside is little to no armor piercing capability.[/quote]

The pneumatic assault rifle is also pretty damaging. Right now, the 11-shot burst can kill a hulk. Still, much like .22 ammo, it doesn’t offer a lot in ammo pierce and is completely useless against tank drones and shoggoths.

One can easily train archery to level 3 just shooting a slingshot at point blank range at empty space, no need to expose oneself to danger.

At archery 3 and some fabrication, one can make a long bow and fletched wooden arrows, that’s the best one can get up until archery 5, when the best arrows become craftable - fletched metal arrow.

In order to craft the best bow - the reflex recurve bow - one needs a book though.

Don’t forget that bows can hold some mods too, fully craftable when one has a soldering iron. And bows can be accurized too, but there’s a pretty big mechanics skill needed to do that, apparently (i couldn’t accurize my reflex recurve bow at mechanics 6 using a gunsmith kit).

Construction

Screwdrivers can be difficult to come by in the early game, as well as the duct tape needed to craft one so, usually, in early game deconstructing furniture is not an option.

One of the best ways to train it, imho, is chopping down trees and, after one gets to lvl 1, chop tree trunks into logs and at lvl 2 chop them trunks into planks.

It’s time consuming, heavy work, a lot of food and water needed, but one gets a hefty supply of logs and two by fours to last for many days ahead. After getting to lvl 3, one just needs to gather 80 rocks and build a charcoal kiln and smoker, and start the building of that food supply for the winter, since the logs for the kiln are ready to use and the planks are very useful in feeding that stone fireplace one built at lvl 2.

I haven’t find a need to train it more than lvl3, because of my playstyle.

Like seriously, something is up with the pneumatic assault rifle. In one night, got it from 17 to 19, and right now I can barely get unarmed combat to level 10.

Mechanics

Yeah, mechanics can be a bit tricky, but getting those critical few levels becomes pretty easy with a soldering iron, by reinforcing any metal/kevlar/plastic item. Easiest with metal, since there are so many of them and scrap metal is plenty enough (you can’t reinforce the scrap metal itself though).

It can be trainable with lockpicks too, but finding so many locked doors can be a problem.

Tailoring

Besides the reinforcing thread trick, there’s also the reinforcing long strings trick.

After the reinforcing succeeds, the long string can be disassembled into small strings, which can be reinforced too, then those small strings can be used to craft another long string, which can be reinforced and disassembled again (into reinforced small strings now, though) and so on until boredom.

Mechanics can be trained with a crowbar and a door if your really need to. You need only one door that doesn’t have to be “locked” either. Very slow progress tho.

When I spawn a new char in ( I never put any points in skills ) I find a dog, get as encumbered as much as possible then I try to "pet " the dog. The dog wont go hostile as you will keep missing him while ranking up your melee skills pretty fast.

^^^^ oh clever.

[quote=“Submarine, post:17, topic:10133”]Mechanics can be trained with a crowbar and a door if your really need to. You need only one door that doesn’t have to be “locked” either. Very slow progress tho.

When I spawn a new char in ( I never put any points in skills ) I find a dog, get as encumbered as much as possible then I try to "pet " the dog. The dog wont go hostile as you will keep missing him while ranking up your melee skills pretty fast.[/quote]

Combine this with my tip about boomer zombies, and you can train melee and dodging at the same time.

except that then you aren’t leveling dodging becuase your getting hit every time from all the encumbrance. Not to mention you gant get away without dropping ALL the things, which means your going to take alot of damage trying to get out.