# \#mod

**URL:** https://discourse.cataclysmdda.org/tag/mod/1.md

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

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## [Mod Help - Weapons](https://discourse.cataclysmdda.org/t/mod-help-weapons/29897)

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**Author:** [@Foqus](https://discourse.cataclysmdda.org/u/Foqus)\
**Replies:** 1\
**Last updated:** [August 24, 2026, 8:39am UTC](https://discourse.cataclysmdda.org/t/mod-help-weapons/29897 "2026-08-24T08:39:24Z")

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Greetings! So I want to start tinkering with Modding although I am no programmer! So ill have lots of questions lol. The first of which is: Is there a way to create a weapon/enchantment that would allow be to modify dam…

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## [Iv created a new mod for CDDA ito and H , that adds romance options](https://discourse.cataclysmdda.org/t/iv-created-a-new-mod-for-cdda-ito-and-h-that-adds-romance-options/29922)

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**Author:** [@Blimberryjuice](https://discourse.cataclysmdda.org/u/Blimberryjuice)\
**Replies:** 1\
**Last updated:** [August 3, 2026, 11:13am UTC](https://discourse.cataclysmdda.org/t/iv-created-a-new-mod-for-cdda-ito-and-h-that-adds-romance-options/29922 "2026-08-03T11:13:55Z")

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Try it out at GitHub - Blimberryjuice/Cdda-Deep-connections: You ever wanted to screw around with your loyal compatriots? well now you can · GitHub and please let me know what you think, iv added unique dialog for mutant…

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## [Vampiric Stuff's Mod Thread](https://discourse.cataclysmdda.org/t/vampiric-stuffs-mod-thread/16001)

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**Author:** [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Replies:** 32\
**Last updated:** [June 13, 2026, 4:05pm UTC](https://discourse.cataclysmdda.org/t/vampiric-stuffs-mod-thread/16001 "2026-06-13T16:05:48Z")

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It is maintained by a great mod compilator.

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## [Mod restoring deleted content](https://discourse.cataclysmdda.org/t/mod-restoring-deleted-content/29846)

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**Author:** [@Bear](https://discourse.cataclysmdda.org/u/Bear)\
**Replies:** 3\
**Last updated:** [May 13, 2026, 7:47pm UTC](https://discourse.cataclysmdda.org/t/mod-restoring-deleted-content/29846 "2026-05-13T19:47:07Z")

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Does anyone know if there is a mod that restores the content that has been deleted over the years while also keeping the newly added contant and quality of life improvements intact? I am thinking of the sci-fi elements,…

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## [Has anyone thought of making a Book of Revelation mod?](https://discourse.cataclysmdda.org/t/has-anyone-thought-of-making-a-book-of-revelation-mod/29887)

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**Author:** [@Zompenguin](https://discourse.cataclysmdda.org/u/Zompenguin)\
**Replies:** 1\
**Last updated:** [April 25, 2026, 6:48pm UTC](https://discourse.cataclysmdda.org/t/has-anyone-thought-of-making-a-book-of-revelation-mod/29887 "2026-04-25T18:48:33Z")

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Disclaimer: While I am personally Christian, I’m not trying to Bible-thump here. It’s just something that I think would make a genuinely interesting premise for a mod. What it says on the tin. Something like an overha…

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## [Trying to make DIO mod](https://discourse.cataclysmdda.org/t/trying-to-make-dio-mod/29880)

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**Author:** [@Blacktornot](https://discourse.cataclysmdda.org/u/Blacktornot)\
**Replies:** 0\
**Last updated:** [April 10, 2026, 12:23pm UTC](https://discourse.cataclysmdda.org/t/trying-to-make-dio-mod/29880 "2026-04-10T12:23:51Z")

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I’m making mod, that adding DIO (from JJBA) profession, his Vampirism and his Stand… But problem is I’m poor mod maker, so I can’t realise everything I want and now it’s even crashing without error, so I’m asking for hel…

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## [Changing monster spawns in airliner causes MAJOR issues with lixa labs? weird dependency](https://discourse.cataclysmdda.org/t/changing-monster-spawns-in-airliner-causes-major-issues-with-lixa-labs-weird-dependency/29869)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [February 25, 2026, 12:04am UTC](https://discourse.cataclysmdda.org/t/changing-monster-spawns-in-airliner-causes-major-issues-with-lixa-labs-weird-dependency/29869 "2026-02-25T00:04:19Z")

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I’ve been trying to edit a custom scenario for starting in a airliner crash but it seems incredibly finicky editing the mapgen and has some sort of weird co-decencies with the lixa lab causing it to malfunction. For some…

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## [\[MoM\] Matrix crystals are not activated](https://discourse.cataclysmdda.org/t/mom-matrix-crystals-are-not-activated/29859)

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**Author:** [@Fragen2510](https://discourse.cataclysmdda.org/u/Fragen2510)\
**Replies:** 0\
**Last updated:** [February 10, 2026, 8:58am UTC](https://discourse.cataclysmdda.org/t/mom-matrix-crystals-are-not-activated/29859 "2026-02-10T08:58:17Z")

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I found strange crystal, green (vitakinesis), but when I try to activate it, it says I can’t use it. Maybe I’m doing something wrong, but I haven’t seen a solution in the official game guide or elsewhere.

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## [Cata++ mode error on the android version](https://discourse.cataclysmdda.org/t/cata-mode-error-on-the-android-version/29852)

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**Author:** [@Kamal\_Ghuvailie](https://discourse.cataclysmdda.org/u/Kamal_Ghuvailie)\
**Replies:** 0\
**Last updated:** [January 31, 2026, 6:40pm UTC](https://discourse.cataclysmdda.org/t/cata-mode-error-on-the-android-version/29852 "2026-01-31T18:40:11Z")

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An error has occurred! Written below is the error report: DEBUG : Error: Json error: storage/emulated/0/Android/data/com.cleverraven.cataclysmdda.experimental/files/data/mods/nocts\_cata\_mo d\_DDA/legacy.json:114:12: un…

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## [I can't add sprites to my mod](https://discourse.cataclysmdda.org/t/i-cant-add-sprites-to-my-mod/29832)

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**Author:** [@alexburr](https://discourse.cataclysmdda.org/u/alexburr)\
**Replies:** 3\
**Last updated:** [October 29, 2025, 8:29pm UTC](https://discourse.cataclysmdda.org/t/i-cant-add-sprites-to-my-mod/29832 "2025-10-29T20:29:38Z")

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Hi. I’m making my first mod. It’s simple, adds a carpet that can be hung on the wall. I’ve dealt with most of the issues, but my sprites are not displayed in the game in any of the tilesets. How can I fix this? This is…

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## [New Mod: No Dust](https://discourse.cataclysmdda.org/t/new-mod-no-dust/29741)

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**Author:** [@SrGnis](https://discourse.cataclysmdda.org/u/SrGnis)\
**Replies:** 3\
**Last updated:** [July 8, 2025, 4:58pm UTC](https://discourse.cataclysmdda.org/t/new-mod-no-dust/29741 "2025-07-08T16:58:06Z")

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Hi everyone I created a mod that prevents dust from generating, I tested it a bit resolved some bugs and now seems to work fine. So if someone is interested you can get it from the link: I’m not contrary to the dust …

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## [A Mod Introducing E85, E100 fuels](https://discourse.cataclysmdda.org/t/a-mod-introducing-e85-e100-fuels/29727)

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**Author:** [@Tvoqalega](https://discourse.cataclysmdda.org/u/Tvoqalega)\
**Replies:** 1\
**Last updated:** [June 29, 2025, 4:58am UTC](https://discourse.cataclysmdda.org/t/a-mod-introducing-e85-e100-fuels/29727 "2025-06-29T04:58:55Z")

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This is a little mod that introduces E85, E100, and Natural Gas(LNG) fuel to the game. If you like running your engines on moonshine this is the perfect mod for you. Now all gasoline engines should be able to burn E85, E…

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## [Paraclesians typo?](https://discourse.cataclysmdda.org/t/paraclesians-typo/29613)

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**Author:** [@packetmantis](https://discourse.cataclysmdda.org/u/packetmantis)\
**Replies:** 2\
**Last updated:** [June 18, 2025, 1:04am UTC](https://discourse.cataclysmdda.org/t/paraclesians-typo/29613 "2025-06-18T01:04:35Z")

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Shouldn’t it be “Paracelsians”? The man’s name was Paracelsus, not Paraclesus.

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## [No more globally uniques for Bright Nights](https://discourse.cataclysmdda.org/t/no-more-globally-uniques-for-bright-nights/29709)

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**Author:** [@Yellowbaka](https://discourse.cataclysmdda.org/u/Yellowbaka)\
**Replies:** 0\
**Last updated:** [June 1, 2025, 8:40pm UTC](https://discourse.cataclysmdda.org/t/no-more-globally-uniques-for-bright-nights/29709 "2025-06-01T20:40:53Z")

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This mod removes globally uniques from the game making it closer to how the game originally played! I’m sorry if there are any issues I haven’t encountered any myself just be aware please! For Bright Nights Version 0.8.…

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## [How do I split the starting traits by character gender in json?](https://discourse.cataclysmdda.org/t/how-do-i-split-the-starting-traits-by-character-gender-in-json/29635)

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**Author:** [@Ideshon](https://discourse.cataclysmdda.org/u/Ideshon)\
**Replies:** 0\
**Last updated:** [March 9, 2025, 6:08am UTC](https://discourse.cataclysmdda.org/t/how-do-i-split-the-starting-traits-by-character-gender-in-json/29635 "2025-03-09T06:08:40Z")

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I want to divide the starting traits by character gender so that when NPCs spawn, they are given traits based on their gender. I saw how to separate clothes by gender in the scripts, but it didn’t work out that way in “N…

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## [Electrothermal-chemical Handguns, etc](https://discourse.cataclysmdda.org/t/electrothermal-chemical-handguns-etc/21223)

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**Author:** [@Set](https://discourse.cataclysmdda.org/u/Set)\
**Replies:** 32\
**Last updated:** [January 16, 2025, 8:07pm UTC](https://discourse.cataclysmdda.org/t/electrothermal-chemical-handguns-etc/21223 "2025-01-16T20:07:11Z")

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Disclaimer: The screenshot above has no relation to man-portable ETC weapons, but to the testing of a 66mm nuclear rocket-propelled grenade fired from a 4-tube guided rocket launcher. The same warhead is also featured …

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## [Spliffs for immersion/realism](https://discourse.cataclysmdda.org/t/spliffs-for-immersion-realism/29408)

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**Author:** [@Cry0catdrag0nzTTV](https://discourse.cataclysmdda.org/u/Cry0catdrag0nzTTV)\
**Replies:** 6\
**Last updated:** [January 12, 2025, 3:28am UTC](https://discourse.cataclysmdda.org/t/spliffs-for-immersion-realism/29408 "2025-01-12T03:28:22Z")

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SO… Im trying to learn javascript, I want to get into modding the game and contributing further- I guarantee I made a few mistakes here and it most likely isn’t functional yet but this should be 90% of the code to add sp…

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## [Could Someone Give me Advice on How to Get Started with NPC Interactions in CDDA?](https://discourse.cataclysmdda.org/t/could-someone-give-me-advice-on-how-to-get-started-with-npc-interactions-in-cdda/29538)

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**Author:** [@roberrttt](https://discourse.cataclysmdda.org/u/roberrttt)\
**Replies:** 0\
**Last updated:** [November 27, 2024, 9:41am UTC](https://discourse.cataclysmdda.org/t/could-someone-give-me-advice-on-how-to-get-started-with-npc-interactions-in-cdda/29538 "2024-11-27T09:41:07Z")

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Hello there, :wave: I am new to Cataclysm Dark Days Ahead and have been thoroughly enjoying the depth and complexity of the game. Lately; I have been intrigued by the possibilities of interacting with NPCs but feel a bi…

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## [How do I make overmap specials/terrains that only show up in debug?](https://discourse.cataclysmdda.org/t/how-do-i-make-overmap-specials-terrains-that-only-show-up-in-debug/29514)

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**Author:** [@Amarin\_Reyny](https://discourse.cataclysmdda.org/u/Amarin_Reyny)\
**Replies:** 2\
**Last updated:** [November 21, 2024, 9:58pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-make-overmap-specials-terrains-that-only-show-up-in-debug/29514 "2024-11-21T21:58:14Z")

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Hello, everyone! So, I just got back into CDDA, after over a year of not playing, and I’m trying to update a personal mod of mine that added in locations that don’t spawn automatically, but are available for manually pl…

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## [\[Xedraa Evolved\] Random spell of dreamer and random recipe of dreamsmith only happens in the first few days](https://discourse.cataclysmdda.org/t/xedraa-evolved-random-spell-of-dreamer-and-random-recipe-of-dreamsmith-only-happens-in-the-first-few-days/29470)

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**Author:** [@martinrhan](https://discourse.cataclysmdda.org/u/martinrhan)\
**Replies:** 0\
**Last updated:** [October 12, 2024, 8:47am UTC](https://discourse.cataclysmdda.org/t/xedraa-evolved-random-spell-of-dreamer-and-random-recipe-of-dreamsmith-only-happens-in-the-first-few-days/29470 "2024-10-12T08:47:48Z")

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My character has dreamer class and dreamsmite class at the begining of game. In the first few days I get dreamer spell at night and sometimes I get new dreamsmith recipe. But for now, I have never got them since many day…

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## [Vehicle Professions Mod (Outdated, Only for Stable 0.F or Late 0.E Experimental)](https://discourse.cataclysmdda.org/t/vehicle-professions-mod-outdated-only-for-stable-0-f-or-late-0-e-experimental/23915)

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**Author:** [@Eirenex](https://discourse.cataclysmdda.org/u/Eirenex)\
**Replies:** 25\
**Last updated:** [December 8, 2021, 6:53pm UTC](https://discourse.cataclysmdda.org/t/vehicle-professions-mod-outdated-only-for-stable-0-f-or-late-0-e-experimental/23915 "2021-12-08T18:53:38Z")

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Please Read last Comment on this Thread! Hey there! With Starting vehicles becoming a thing, i have now added a couple profession (of which i will add more in the future) in this Mod. Now you can finally start with a v…

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## [I am trying to mod a gun into the game (pls help)](https://discourse.cataclysmdda.org/t/i-am-trying-to-mod-a-gun-into-the-game-pls-help/29401)

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**Author:** [@Vinicius\_Lozano](https://discourse.cataclysmdda.org/u/Vinicius_Lozano)\
**Replies:** 1\
**Last updated:** [September 11, 2024, 2:54pm UTC](https://discourse.cataclysmdda.org/t/i-am-trying-to-mod-a-gun-into-the-game-pls-help/29401 "2024-09-11T14:54:56Z")

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I’m new to modding, how do I make the gun accept both batteries and nails? I am trying to add two different magazines, but the game doesn’t let me. Basically, I want every shot to consume battery charge.

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## [40k Techpriest mod](https://discourse.cataclysmdda.org/t/40k-techpriest-mod/29357)

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**Author:** [@Duros](https://discourse.cataclysmdda.org/u/Duros)\
**Replies:** 1\
**Last updated:** [August 27, 2024, 10:44am UTC](https://discourse.cataclysmdda.org/t/40k-techpriest-mod/29357 "2024-08-27T10:44:38Z")

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Functional but very WIP (Needs balancing) Made and Tested on Experimental Adds a Techpriest starting profession to the roster. Quite overpowered (in a crafting sense) No wargear, weapons or armour, just a robe and you…

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## [Is there some kind of mechanism I can use to cause a door to close automatically when passing through it?](https://discourse.cataclysmdda.org/t/is-there-some-kind-of-mechanism-i-can-use-to-cause-a-door-to-close-automatically-when-passing-through-it/29366)

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**Author:** [@j4k3](https://discourse.cataclysmdda.org/u/j4k3)\
**Replies:** 3\
**Last updated:** [August 21, 2024, 3:35am UTC](https://discourse.cataclysmdda.org/t/is-there-some-kind-of-mechanism-i-can-use-to-cause-a-door-to-close-automatically-when-passing-through-it/29366 "2024-08-21T03:35:28Z")

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I have a roof access door made, but I want to close it from the inside and I’m not clear about the best way to do that. /furniture\_and\_terrain/terrain-roofs.json{ "type": "terrain", "id&…

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## [Need help with getting follower crafting recipes to work from construction json files or taking any good advice how to implement it](https://discourse.cataclysmdda.org/t/need-help-with-getting-follower-crafting-recipes-to-work-from-construction-json-files-or-taking-any-good-advice-how-to-implement-it/29372)

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**Author:** [@Eidolon](https://discourse.cataclysmdda.org/u/Eidolon)\
**Replies:** 5\
**Last updated:** [August 21, 2024, 12:55am UTC](https://discourse.cataclysmdda.org/t/need-help-with-getting-follower-crafting-recipes-to-work-from-construction-json-files-or-taking-any-good-advice-how-to-implement-it/29372 "2024-08-21T00:55:48Z")

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## [I'm using SpeedyDex, but I don't think it's working?](https://discourse.cataclysmdda.org/t/im-using-speedydex-but-i-dont-think-its-working/29293)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 3\
**Last updated:** [August 3, 2024, 2:38pm UTC](https://discourse.cataclysmdda.org/t/im-using-speedydex-but-i-dont-think-its-working/29293 "2024-08-03T14:38:00Z")

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In world generation I included the SpeedyDex (two games, both stable 0.G and experimental 2024-06-19-1635). According to the mod text: On creating a character, it will open a configuration menu. This menu will show exa…

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## [How to blacklist specific variants of items?](https://discourse.cataclysmdda.org/t/how-to-blacklist-specific-variants-of-items/29339)

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**Author:** [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Replies:** 2\
**Last updated:** [August 1, 2024, 3:05pm UTC](https://discourse.cataclysmdda.org/t/how-to-blacklist-specific-variants-of-items/29339 "2024-08-01T15:05:34Z")

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I am tinkering with my own blacklist mod, for personal flavor purposes. I have had a hard time finding out whether specific variants under an item id can be blacklisted. Is there a way to do this? To give an arbitrary ex…

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## [Mod to remove or change or make changeable the engine skill limit?](https://discourse.cataclysmdda.org/t/mod-to-remove-or-change-or-make-changeable-the-engine-skill-limit/29348)

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**Author:** [@Shad0wBlad321](https://discourse.cataclysmdda.org/u/Shad0wBlad321)\
**Replies:** 0\
**Last updated:** [August 1, 2024, 3:17am UTC](https://discourse.cataclysmdda.org/t/mod-to-remove-or-change-or-make-changeable-the-engine-skill-limit/29348 "2024-08-01T03:17:59Z")

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I’d like to be able to put many many engines on a vehicle for… reasons, but seeing as it is impossible in base game it’d be dope if someone could make a mod for it. And please don’t tell me to do it, I’m not going to, j…

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## [Abrahms Martial Arts](https://discourse.cataclysmdda.org/t/abrahms-martial-arts/24250)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 22\
**Last updated:** [July 14, 2024, 7:56pm UTC](https://discourse.cataclysmdda.org/t/abrahms-martial-arts/24250 "2024-07-14T19:56:26Z")

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Adds a number of basic martial arts that are auto-learned at level 1 of the appropriate weapon or other skill, and get stronger the longer you use them, eventually becoming very overpowered. (If you think a single charac…

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## [Just created a mod for magiclysm](https://discourse.cataclysmdda.org/t/just-created-a-mod-for-magiclysm/28734)

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**Author:** [@Kyoufi](https://discourse.cataclysmdda.org/u/Kyoufi)\
**Replies:** 10\
**Last updated:** [July 14, 2024, 9:44am UTC](https://discourse.cataclysmdda.org/t/just-created-a-mod-for-magiclysm/28734 "2024-07-14T09:44:07Z")

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My mod for magiclysm It consists of three parts First adds realistic sub-effects to spells: spell will damage furniture and terrain if it supposed to in description, also two kelvinist spells that, according to descrip…

[Next page](https://discourse.cataclysmdda.org/tag/mod/1.md?match_all_tags=true&page=1&tags%5B%5D=mod)
