# Zombie powered treadmill and more

**URL:** https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651
**Category:** The Drawing Board
**Created:** [May 14, 2020, 11:35am UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651 "2020-05-14T11:35:09Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Hdstaskr](https://avatars.discourse-cdn.com/v4/letter/h/f19dbf/32.png) [@Hdstaskr](https://discourse.cataclysmdda.org/u/Hdstaskr)
#### Post date: [May 14, 2020, 11:35am UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651/1 "2020-05-14T11:35:09Z")

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- zombies don’t rot
- zombies always move toward you

Zombie powered treadmills for infinite energy.

Lightning generator

- found an annoying broken generator that shoots electricity in the lab
- harness this free energy with a lightning rod to charge your stuff
- or you can repair the broken generators

Zombie biofuel

- throw corpses, butchery scraps, tainted/mutant meat etc into a tub
- rots into methane and fertilizer

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### Author: ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)
#### Post date: [May 14, 2020, 11:48am UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651/2 "2020-05-14T11:48:21Z")

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Zombie biofuel already exists. Just use tainted fat to make biodiesel. 😛

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### Author: ![Clek](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/clek/32/1410_2.png) [@Clek](https://discourse.cataclysmdda.org/u/Clek)
#### Post date: [May 14, 2020, 11:52am UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651/3 "2020-05-14T11:52:06Z")

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I know that zombies don’t rot ingame but decayed zombies are a thing.  
Maybe they do rot? idk how long the blob could keeps them alive.

And yeah, as mentioned the biodiesel thing already a thing which is super cool.

About the lightning absorption: Possible but probably impractical? Wouldn’t jumper cables do the trick theoretically?

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### Author: ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)
#### Post date: [May 14, 2020, 12:01pm UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651/4 "2020-05-14T12:01:01Z")

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The zombies are lore wise technically alive at least there tisseu’s are. The blob just takes over the bodely functions and turns the body into a meat pupet that it can manipulate at it’s leasure. Zombie themselfs therefor do not rot and the decayed zombie is just a zombie with a lot of wounds that have gotten infected but they are not rotting. Zombie corpses however do rot.

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### Author: ![Minecrafter\_Next\_Gen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/minecrafter_next_gen/32/6504_2.png) [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)
#### Post date: [May 14, 2020, 8:39pm UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651/5 "2020-05-14T20:39:26Z")

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Decayed zombies are simply corpses which experienced some decomposition prior to their post-mortem animation.

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### Author: ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)
#### Post date: [May 14, 2020, 9:04pm UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651/6 "2020-05-14T21:04:20Z")

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“A once-dead human corpse. Its discolored swollen flesh is riddled with festering wounds and open sores”

This discription doesn’t sound like a corpse that has started to decompost to me. Rather simpely a zombie with a lot of infected wounds.
