[quote=“John Candlebury, post:18, topic:8836”]I say that if we wanted to take biome evolution seriously, Earth would more or less degenerate into giant insect country, its quite likely that giant insect scavengers would completely eat more or less every zombie in the planet (things are not looking that hot for the blob unless it manages to turn every zombie into a brute or hulk) and even then ants could realistically topple the bigger zeds just like they do with spiders and other insects IRL.
Current triffids would likely not fare much better against giant ants (neither would normal forests)
Leaving more or less only the fungus as the serious threat to our dimension.
So I think its better to say screw realistic biome simulation and just land a balance between zombie animals normal animals and interdimensional critters that is fun. I personally like the idea of having dead zones that are infested with zombie animals and have more normal forest retain more or less normal pre cataclysm spawn lists, with the very occasional odd stuff thrown in.[/quote]
Hmm. Fungus is a threat because it can area-effect infest & convert/kill other critters, I believe. Melee is Not A Good Idea.
Blob can blobify (if not the PC) or Slow (the PC) critters it hits: problem is that there’s very little that can touch giant bees, etc. Presuming the blob’s special is based on physical contact, perhaps a defensive use of the same technique could shift the balance back.
Triffids might not do well in an open-field contest, but at the Grove they’ve got biollantes and their slowing sap attacks. Mobile biollantes might evolve over time to combat the ant menace.